Ты переезжаешь в новую страну для работы. В вашем новом доме вы живете с несколькими девушками с "интересными" вкусами. Все начинает становиться немного странным. Потом весь твой мир перевернется с ног на голову, когда тебя поймают за растрату на работе. Теперь тебя шантажируют, чтобы ты выполнял их приказы.
New content-- -The first portion of Day 10 is here at 107 non-animated rendered images + over 1000 animated render images. -Lots of new code to accommodate the renders above. If there are any issues with anything let me know so I can make a hotfix.
V0.55.55
bugfixes--
-cleaned up some old code
new content--
-The second portion of Day 9 is here at 200 renders. My PC was pushed to the limit with some dense scenes. There was a lot of creativity behind the scenes which I would like to share in the near future.
-Lots of new code! Tried exploring choices a little bit more, let's see if the code can handle it, if not I'll get a hotfix in.
v0.50.10 *i know that the file uploading sites say v0.49.51 Hotfix but it is the v0.50.10 update* change log:
bugfixes--
-the atm drain scene now actually drains your money like intended!
changes--
-new menu music to fit the new menu background better- let me know if this change is good or not
new content--
-Day 9 is half complete with around 170 non-animated renders, another big day (half). There was a big emphasis on lighting in this update, and in my opinion sometimes it worked wonderfully, and sometimes it fell a bit flat but how else can we improve without getting out of our comfort zones and trying new things to add to our repertoire.
-Lots of new code, the choices will be remembered so they may slightly or greatly impact future conversations and scenes.
v0.49.50
change log:
bugfixes--
-choice code revamped (if your choice is not being ‘remembered’ try starting from day 7 as that code was changed and saves do not always do well with change)
new content--
-Day 8 is complete with 182 non-animated renders, another big day
-Several hundred lines of new code; the effect of your previous choice is visible in this update
- New game menu design - if you have any issues with this design or you prefer the previous design let me know
v0.40.11 change log:
bugfixes-- -the music was bugging out, should be fixed now (pm me if you have this issue still)
new content--
-Day 7 is complete with 184 non-animated renders (This is like the size of two vn days almost ) -Several hundred lines of new code -A few minor in-game choices, this time the character's will remember you choice in the following days
v0.30.20
change log:
bugfixes-- -some sound issues have been addressed
new content--
-Day 6 is complete with 140 renders (This is the largest among of individual renders so far) -Several hundred lines of new code -I introduced a small choice to test the waters
v0.20.10
bugfixes--
-The cursor has been made much smaller, it should block less of the screen and be less of a hinderance. -Audio during the gym over-the-knee scene has been fixed -File size from days 1-4 has been reduced -Slang from days 1-4 have been reduced
new content-- -Day 5 is complete with almost 100 new renders (+300 animated renders) -It is the biggest day by far but do not use this as a reference for how big days are going to be, some days are long some days are short.
v0.1
This is the public first version. The content at the moment contains 4 in game days (I am hoping to make a total of 20 in game days for this visual novel). v0.1 consists of the first 4 days, think of it like an introduction to the novel. Ignore the 1.0 in the download titles, as a few people pointed out, starting from 0.1 might be more appropriate on this platform; the nomenclature of the files will be fixed in v0.2.