В 2034 году мир лежит в руинах, в нем господствуют машины, а люди служат их рабами. Несколько сотен людей сражаются против своих угнетателей. Эта группа людей называется сопротивлением, возглавляемым Джоном О'Коннором. Чтобы обеспечить их господство, пара роботов была отправлена в прошлое с миссией убить Джона. Джон заполучил в свои руки одного такого робота, и с помощью сопротивления этот робот был перепрограммирован с единственной целью-защитить младшего Джона. Этот робот тоже был отправлен в прошлое.
~100 new images (most of them are now 3840x2160 downscaled to 1920x1080) Completely revamped the phone menu Added a XRay menu that gives you bonus images or clues on how to continue with the story (Right now only two bonus images though) !!! New variables to keep track of events in the game !!!
This is important, because it means that you will have to start a NEW game. Savegames from previous version will NOT work correctly!
The game contains 755 dialogue blocks, containing 6,758 words and 34,030 characters, for an average of 9.0 words and 45 characters per block. The game contains 14 menus, 350 images, and 74 screens.
0.15_FINAL:
+62 new renders Added two new variables, that will influence the game in a big way (Hero/Villain) The total word count doubled compared to version 0.1 Translations to German, Russian and Turkish are now available (v0.1 only though) Added a phone menu, with a couple of new features like a gallery to replay scenes It is now possible to let the Figurines turn in the phonemenu The frame of the phone is now silver to make it more visible in the top right corner An ingame walkthrough was added, that can be enabled at the start of the game and disabled in the phone menu Also fixed a few bugs and typos
The game contains 473 dialogue blocks, containing 4,148 words and 20,867 characters, for an average of 8.8 words and 44 characters per block. The game contains 10 menus, 243 images, and 49 screens.
0.1:
Removed the Sofa choice (first choice menu) because I found the potential storyline lacking Continuation of the story in general (about +90 renders) A few minor dialogue changes, typo fixes etc. Preparations for a phone and computer menu later in the game All images are rendered in 1440p and then downscaled to 1080p lossless WebP
The game contains 228 dialogue blocks, containing 1,953 words and 9,952
characters, for an average of 8.6 words and 44 characters per block.
The game contains 5 menus, 170 images, and 31 screens.