Вы профессор университетской литературы и брат в запрещенном ордене Света, который отправляется в летнюю исследовательскую экспедицию по изучению пиратской легенды, которая становится гораздо большим приключением, чем первоначально планировалось. Три ваших лучших студента, Бритта, Сага и Сигне (близнецы), все сексуальные, яркие, юные леди, сопровождают вас в этом путешествии в качестве факультативного, специального тематического курса. Похоть и пиратство зарождаются в мрачном мире, где Глобальный корпоративный совет (GCC) взял на себя управление всеми основными правительствами, диктующими все аспекты глобального общества, включая бизнес, религию, законы и работорговлю. Хотя ваше намерение состоит в том, чтобы избежать участия в жизни удручающего общества в целом, вы все больше и больше будете считать неизбежным играть роль в борьбе человечества. Помимо Бритты, Саги и Сигне, вы встретитесь и получите возможность сексуально и романтически общаться с многочисленными другими девушками во время вашего путешествия.
v0.0.3.5 - fixed bugs in blackjack, including cards display/clearing/total, number of hands played (was being tracked in wrong place so was adding 1 hand played for every card dealt); changed random method - made new Ránsö Lake location for main event location (will also have repeatable events in the future) - made repeatable treasure hunting location in ocean - continuation of story with introduction to scuba diving and treasure hunting at Ránsö lake, and scuba diving and treasure hunting in the ocean - added footjob scene with Katya during Ránsö Lake event - created and added treasure hunting/metal detector mechanics with repeatable underwater ocean event for first repeatable treasure hunting area - added 'Aftdeck' area in Victory Topside navigation; open treasure chest and click on conch shell in morning to start treasure hunting event - added bathroom area navigation with shower and bathtub options - added secondary setup for Britta, Saga, and Signe showering/bathing; randomly chooses between scenario 1 and 2; presently available during the 'night' time (view with spycam) - changed entry point in Captain's Sleeping Quarters to immediately face bed during 'night' and 'nocturn' times Some of the planned work to be done for the next version includes: - Adding some spycam content for girl's cabins (after changing a few texture elements) - New content with Britta, Saga, and Signe (with plans to upgrade gpu, which has been delayed, it is currently uncertain which new content will be in next version; current gpu is a 2080ti 11gb, which is already falling short for scenes in current version, planning to replace with a 4090 24gb) - Add another option with sleeping Katya (nothing added in this version, because with Daz lighting changes requires remaking entire sleeping Katya content) Important Ren'Py change!!! Updating to 8.x, which will add Apple Silicon support. (Dependent upon figuring out fix for metal detector display in treasure hunting mini game; currently, metal detector is not shown using 8.x - edit: fixed this, but it will make some saves incompatible, but so far the new day screen is a safe save point) - Thus far, still using Ren'Py 7.4.11, but tried updating to 8.x temporarily. This caused a couple of things to not work correctly (more superficial things like the playtime counter and preferences sliders bars marker placement). - Among other reasons for updating Ren'Py, 8.x adds support for Apple Silicon, and even though the vast majority of players are using Windows, RVNSN Games is committed to doing its best to support macos and linux gamers (disclaimer, as someone who also uses mac, Apple is infamous for making changes with its os updates that break software, quite notably games, so compatibility with future macos versions cannot be guaranteed, but the worst would likely be a delay while game engine makers work on compatibility). - When trying out 8.x during the development of version 0.0.3.5, found that 8.x saves do not appear to be compatible with 7.x, although the 7.x saves seemed to work fine with 8.x, but save compatibility cannot be guaranteed.
v0.0.3.0 - numerous re-renders due to Daz Studio lighting changes and scene improvements - made new ocean/waves props and shaders - made cabins for Britta, Saga, and Signe - changed dead end/game over choices to reincarnate before choice (while retaining negative points earned from bad choice) - story continuation through first night back on Ránsö - first use of spycams - some general editing - converted all music tracks to 112kbps to reduce file size and for better consistency - blackjack DOES still have a bug, so save before playing it (bug leaves image(s) of cards on screen that will not disappear, but it does not affect any saves prior to encountering the bug
v0.0.2.5
REQUIRES NEW GAME!!!
Added quest log and triggers, so continuing from a save will likely cause you to miss some things without any notification of errors.
Introduction of two new non-love-interest characters.
Added playtime display in Ship’s Log.
The new story content in this version is the continuation of the opening, with the MC returning to pick up Britta, Saga, and Signe. Regular open world gameplay is planned for the next release.
Converted most png images to jpg, reducing the game’s file size dramatically. Will be exploring different audio formats to see if I find any to be satisfactory to reduce those file sizes in the future without sacrificing quality.
Some general editing that does not alter the story.
Blackjack may still have some bugs, so it is advisable to save before playing it. Twice while play testing I have run into an issue where one or two cards were not cleared after the hand and remained on the screen (and I think it also miscalculated the hand total when this happened). Have not found the error in the code despite detailed inspection, so I must spend more time finding what detail I’m missing.
Some of the work to be done for the next version includes:
- making cabins for girls
- setting up custom dive gear and swimwear for the girls
- making new shaders/textures for the wave system - it was designed for an earlier render engine and did not convert well to work with iray, so will be trying out making a multi-layered shader and making a new primitive prop base to which the original wave system deformers will be applied
- some of the existing beach scenes have flaws that will need to be fixed, partly because of the poor quality of the converted wave system, partly because of other mistakes; depending on how smoothly everything goes, those scenes may be redone for the next version - redoing these flawed scenes is the ideal plan for overall consistency
- planning to add some more repeatable activities, including treasure diving, as the intention is for the next version to NOT have a hard cutoff
v0.0.2.0r2
• Re-rendered nearly all existing images with iray, plus added some content within the existing story (the iray re-render is the reason for this revised release) • Some general editing • Added ability to name saves (added in v 0.0.2.0 or 0.0.2.0r1); when this was done I noticed that it somehow threw off the day number for my saves (this issue has been fixed), so if you continue from an earlier save you may be one day off - if you are off it shouldn't cause any functional or story related problems, but you should be leaving to return to Universitetö on day 14 • Some additional image content added to help fill out a couple of areas of the existing story, does not alter the storyline • Added blackjack to MC's computer; this was not done because of a particular plan to have blackjack on the MC's computer, it was primarly included for the purpose of preparing and testing the blackjack code for a future casino environment; presently, there is a limit of a maximum of 9 cards per hand (increased from 5, will be increased to 21 in the future if the table space allows); will add ability to split cards in future; blackjack code is a modification based on the code used in the game "Gambling Life" by Rik Productions/Silk Ari, who is now working with HSA Games on "Oath of Loyalty". It is quite possible that there are still flaws in this code, and if you happen upon any please report them to me. One possible flaw is if the dealer ever stands before reaching a score of 17; if you notice this, please take a screenshot as it could help me track down the problem. • Menu Screen Title Note: the game title for Lust & Piracy in the main menu now includes Norse runes and Enochian - it is animated and changes from the English alphabet to Younger Futhark alphabet to Enochian alphabet and repeats; the Norse and Enochian are NOT translations into those languages at this time, as the resources I presently have for them did not easily offer up correct translations, so at this time they are just written in English using those Norse and Enochian fonts (I will take some time in the future to work out appropriate translations) • Skipping: had an issue where it would function in a navigation screen and cause problems, but it should be fixed now - if you come across any problems when you are skipping through content please send me a message (even if you are not a patron you can contact me through discord) • Waves Tool Issues: the waves tool I'm using (and as of yet the best Daz wave tool I've been able to find) is a bit old and was designed for earlier render engines, such as 3delight; this tool did NOT convert to iray very well, so many of those images are a bit lacking; before adding more content that requires a wave system, I will need to find a better wave prop/tool set or make something better myself (I do have some ideas to make something better with custom multi-layered shaders and then use the waves controllers that are part of the existing wave tool); there are some various deficiencies in some of the images in the scenes involving the waves tool, which may be countered with some helper props, but will be addressed along with obtaining, making, or modifying something to fix what is lacking in the appearance of the waves tool itself. [Edit: in this release skipping is still on when playing blackjack, and using it gives bad results; I have corrected this, but that correction will not be publicly available until the next release]
v0.0.2.0r1 Includes a little editing of the writing and some image replacements.
v0.0.2.0 Includes the first open world game play, with a few repeatable activities, before returning to a forced story path at a designated time trigger (day 14). Aside from adding this open world environment, I have added a text credits screen available in the "About" section. Some reworking of the hud system, mainly the time/day and ship's log/stats/etc (there will continue to be modifications to the hud elements for at least a few versions). The camera and shopping icons on the laptop currently do nothing. Along with the added content, there has been some general editing.