Content: Increased the dowager queen's events up to 22, with 3 new H-Events included.
Gameplay: New world map once again. Baron mode is back, but it no longer has its own skirmish system. Added a few more buildings for some of the provinces. Removed "Military" menu Complete revamp of the skirmishes and battles: The short version is that it roughly works the same, it's just more fleshed out. So instead of for example having 13 units of light infantry that are indistinguishable from one another, you now get 13 companies of light infantry, each one with their own name, HP, culture, experience, quality of equipment, and whatnot. Units, or companies as I'll now refer to them as can now be upgraded from their light variants into their heavy ones. i.e. Light infantry upgrades into Heavy infantry. And they can also be downgraded into levies. (Levies can be upgraded into anything.) The training point currency is no longer a thing, instead, each company has an experience level that has to reach a certain number to be upgraded. If a building or edict tells you that it gives you training points, it now means that if you train a company in a certain province, they will earn more passive xp. (So training in an upgraded capital should be ideal.) To recruit light cavalry you need to have at least lv 1 stables in your city. Range units now have a speed stat which determines how many turns have to pass before they can loose their arrows again. Range units can only attack during the first 50 turns or so, however, logistics can alter this number positively or negatively. During a battle, you can now hover over the company symbols to check their stats. Some mechanics had to be deactivated in the meantime because this new system changed too many things. So you no longer get prisoners, and your character can't personally go into battle either. Different cultures always had different stats for some types of companies, but now some have slight visual differences to give them flavor and differentiate them even more. Added four more factions for flavor. (They still don't do much.) Included a secret skill for sexual prowess. That is why one of the dowager scenes has two variants.
Changes Remade two assets for the court events. Added different production icons for each terrain type.
v0.12.1 Fixed issues with the older maid. (It should be fixed after training a skill or skipping time.) Fixed an issue during the elven lord. Fixed the loan info going out of frame. Fixed the third upgrade for the brothel having no icon. Fixed an issue with the elf slave and the court menu. Fixed an issue with the maid that didn't allow you to go past her second event. Same for the dowager queen. Links
v0.12 Bug fixes
Increased upkeep of knights to 12
Fixed pop exploit.
Fixed bugs regarding screens not closing when opening other menus.
Added a sex scene with the witch and the witch's cauldron. (Makes sense in game)
Added a sex scene involving the roomies (sorta)
Added a regular scene with the Steel Maid
Added a regular scene with the Valkrii
Added a regular scene with the Elven Queen
Added two regular events with the Elven Queen and the younger roomie
Added a regular scene with the elven freewoman
Added 4 regular scenes for the maid
Added courtiers' comments for the Valkrii as she arrives at court
Added a coronation event.
Added a questline of sorts to acquire a brothel.
Added a sex scene with the matron of the brothel
Added two regular scenes with a femboyish squire. Plus an option to increase/reduce the homoeroticism levels.
Minor changes to the first elf-slave event and a new scene.
Made a couple of backgrounds slightly nicer. (I think I finally made some decent backgrounds.)
Most skill checks now work as options in dialogue menus instead of forced "quick events" if that makes sense. Kinda like New Vegas.
The tax screen now shows the amount of gold that you will earn if you increase or decrease them.
Characters present at court are now visible during court events.
Revamped the map. Also I made it scrollable. (This is a test. I might have to reduce the number of provinces because it takes me a couple of seconds to load up the map the first time that I open it.)
Changed how training skills work, reducing the number of options.
Added an achievement-like system in which you can earn different nicknames depending on your feats.
Added a system so characters can have joint storylines.
Added a brothel to the citadel.
v11.4 Since no variable was changed this one should be save compatible, and it should solve a lot of the issues for baron mode.
Changes Raids in Prince/King mode will disappear after devastation reaches 100, but only if they have no story events attached to them. Baron mode players should no longer get wrecked when they choose not to fight a skirmish. Baron mode players can now send levies against a skirmish. Attacking armies will no longer receive a malus when attacking another army in hilly terrain.
Bug fixes A certain event involving troublesome veterans should no longer cause a problem. Solved an issue in which heavy archers would create an exception in baron mode during a court event. Fixed an issue that made it so Baron mode players would get raids from Prince/King mode as well.
v0.11 Added some text to the training scenes with the help of Krudo. Added one h scene for the witch, as well as making her able to come to court. Redesigned the witch. Redesigned the mustache of the advisor. Recolored the younger warden. Redesigned the GUI to look decent. Added one regular scene for the maid.
Added a new raid mechanic for normal mode and hard mode.(For a thorough breakdown of the new mechanics go to the public post on patreon, because it's way too much to explain here.) In normal and hard mode you can follow your army. Added a button so you can manually choose whether you want to lead the infantry, cavalry or archers personally. It should be very easy to get the Valkrii event now, at least in my experience testing the game in normal and hard mode. Added a world map menu. Different enemies can now have different bonuses depending on their culture.(Now Valkrii can actually be op with light infantry.) Skirmishes will become harder every 100 turns. (I noticed at least two people playing the game for way too long so I decided to punish their loyalty.) Added a log menu to keep track of events and skirmishes. Both woods of the infra. menu has been merged into one. Levies are now tied to the number of rents and taxes you can collect, and their number was reduced greatly as well. Raid events should be easier now too since I lowered the number of combatants. Hid the intrigue tab in the meantime.
Fixes. Fixed some glitches, typos as well as a bug concerning the number of soldiers coming back from a skirmish.
Fixed something that stopped you from seeing the dowager events.
Fixed a bug that appear after court if you didn't study stewardship. v0.10
Changes Added 1 nude scene and 1 sex scene with two variants for the knight lady. Added one story event. It should be impossible to lose on easy mode now Made so you only need to change your relationship with the landlady ONCE IN YOUR LIFETIME Added toggleable lip flaps for 4 characters (You have no idea how much time will be saved once it's fully implemented.) Redesigned the Knight Lady Redesigned the Flower Knight and added different styles for him. Minor retouches for the Rat Lord Made the pause menu and main menu prettier Gave Rodrick more pieces of advice. Effectively added 8 new laws. Some laws now need upkeep in gold rather than decreasing the percentage in taxes. (This is why it's not save compatible. Sorry u_u) Elite units now need to be unlocked through edicts Redesigned some backgrounds.
Fixes Corrected some grammar, typos, and continuity errors with the help of Applesauce. Minor bug fixes. Fixed a bug in which not all the units would return from a skirmish even if they survived.
Fixed a fuckton of typos I made. This is all thanks to SomebodyNobody who served pretty much as an editor for this version, as he smacked me on the head with a ruler. Pushed back the events of the Valkrii and the Elven Queen. They should appear after week 40 now.
Bugfixes Fixed bug in which the calendar wouldn't advanced if you slept with the elven queen. Fixed bug in which skills wouldn't show properly in Baron mode. Because it always is Baron mode. The game now checks for skills regularly to update the fonts for different languages.
Added multiple events for the elven queen route, as well as three characters pertinent to that route and her pregnancy scenes. Added sex scene with the elven queen. Added sex scene with the older maid. Added the king outfit for the protagonist. Added birth scene for the Valkrii. Added menu in which you can see your heirs.
You can change your relationship to the dowager queen and the wards by right clicking their portrait in the court menu. Court events are no longer completely random as they are now weighed. Normal events are more common than raid events, character events are more likely to occur, etc. Valkrii event will appear three times until you challenge her. Three skill categories have been merged into one. Protagonist has been reworked a bit. Minor changes to the menus. Changed the fonts of names. Changed the background of the court. Gold from taxes no longer scales infinitely with support. Increased the soldiers you get at the start. Added a button for a youtube channel where I'll post tutorials and whatnot. v0.8.0 New Content
Added 4 events for the dowager queen Added an H-Scene for the dowager queen Made it so the northern warrior joins you at court if you beat her and you speak her tongue Added pregnancy for the northern warrior, as well as changing the sex scene so it reflects this.
Added skip time button if you max out all the skills Added all possible kinks that you can vote for in the content menu
Fixed the mine upkeep cost being too damn high Fixed the with time loop Fixed most if not all of the bugs regarding to skill increases Fixed the army not coming back home if you duel the northern raider Fixed the equipment bug?
v0.7.1 Public Fixed a bug that made it so you entered an infinite loop of despair after getting the event with the witch. Put a bandaid on a bug that broke the stewardship skill in baron mode. Thanks to masterdragonson for the code needed to make the content menu easier on the eye. Fixed a visual errors.
New content Added a sex scene with the younger sister/ward. Added two scenes for the dowager queen. Added a scene introducing the twins. Added a scene for the maid. Added an all the women are nude as a cheat code. Added cheats so the game is easier. Added 3 music tracks and 4 sound effects. Don't get scared by the knocking!
Changes. Lowered the cost of edicts in prince and baron mode. Now you just need to spend time with the characters to unlock their scenes. Skill checks are no longer secret Reworked the witch. Reworked the wife. Got rid of a character that was kind of redundant now that incest is a thing. Changed the UI for the victory screen of the skirmishes.
Minor bug fixes.
v0.6.1 Changes Made a distinction between minor and regular skill check fails
Fixes Fixed a visual problems with multiple events Fixed a couple of typos Fixed a bug related to a court event Fixed bug that made battles skip a week Fixed a bug that kept the player from getting the h-scene with the sister/warden Fixed content menu crashing during main menu Fixed a bug related to the Valkrii in which the battle occurred even if you challenged the commander
v0.6 Changes Remade the map menu so it looks decent. Added the introduction of the big sister/warden Added the introduction of the forest queen character written by Hameleona Added 5 court events written by Hameleona You no longer get a hit on support from taxes every month, now it only affects the support passively. Edicts now show exactly by how much support and other variables are affected by them Infrastructure outside of the citadel shows exactly what it upgrades Added a scene for the steel maiden The treasury tab now breakdowns the profit and upkeep of the citadel so you know exactly where the gold is going Make it easier to discover the corruption mission Added a poll to share your opinions and a link to the discord server
Fixes Minor fixes
Changes Edicts get 10% cheaper in medium difficulty and 30% in easy. Made the valkrii event more common Made the court characters appear at the beginning so it's easier to find them. You need to be a commander in the Valkrii events so it launches.
Fixes Fixed a problem related to the military variables Fixed a conversation with the court advisor in which the protagonist eyes bulged out lol. Fixed an event that decreased support when it should have increased it. Fixed an event in which the images didn't appear as intended. Fixed some of the quirks of the skirmish system. Hopefully it won't give as many problems as before. Fixed the peasant revolt Fixed the valkrii event
v0.5 New content Added 1 sex scene. (You'll find it in the court events, and you'll need a bit of history knowledge and a lot of strength to unlock it.) 40 New court events and reworked others Added tutorial Added difficulty levels Added military tab Added skirmishes so you can send your men into battle Added reports tab to show secret character info and murder plots' power. Added loans in case you need money Added citadel tab for more infrastructures update Added embezzling mission Added loan mission Added more laws Added murder plots so you don't lose immediately. Added peasant revolt battle if you lose their support. Added different fonts for each of the foreign languages. Changes Changed the reforms tab to be more visual Changed the colors of the bars at the stat screen to better reflect the skills they represent. Added pubic hair as an option in the content menu. Changed the singing skill name to poetry.
v0.4 New Content Royal edicts tab Reworked the characters of the maid and the steel maiden Added the characters of the dowager queen and the head of maids Added the option to build roads Added 2 Scenes and 1 H-Scene Added another costume for the protagonist Traducción parcial al español
Changes You no longer lose if the church doesn't support you Added a bonus while learning if skills on the same category are high Support and renown is now gained passively Minor visual changes to the menus Minor visual changes to the old king Added a few sound effects Added an image for the tax collector Added blur effects to background in an attempt to hide the ugliness and add depth
Kingmaker 0.2 The foundations build Also known as the build in which everyone gets pissy about taxes.
New content 15 court events Tax manager in reforms tab Introduction of The Maid character if you study administration on the morning of week 1 Introduction of The Rose Knight on week 10 Introduction of The Mouse and The Rat Lord on week 12 Introduction of The Lord's Wife, The Trickster, and Lord Stache on week 14 Introduction of The Steel Maiden on week 16 Added advice about the game in Rodrick's court screen Added Rodrick's comments about game events, and one for the Stache Lord New graphics for the GUI
Changes Taxes are now tied with support, since I guess now it also represents how good they're doing or how little they're stealing. Minor corrections and rewriting on the text of events Minor visual changes for the protagonist
Bug fixes Fixed bug that kept the player from saving past a certain point