Если вы наберёте вес, ваша одежда начнёт становиться всё туже и туже, пока вы не купите новый комплект одежды (то же самое произойдёт и с потерей веса, одежда начнёт теряться). Если одежда слишком мала или они собираются RIP игра автоматически купит завышенный набор одежды для вас (это просто имеет смысл, потому что в реальной жизни вы бы просто пойти и купить себе новую одежду, вы бы не выходили на улицу голыми, так что игра заставляет вас носить одежду).
Твои родители заплатили тебе за квартиру рядом с колледжем (за которую твои родители платили стипендию). По умолчанию, ты будешь учиться в колледже. При плохом поведении вас могут выгнать из колледжа, но вы также можете оставить его, когда захотите. Рядом с колледжем / как ваша работа вы сможете выбрать из широкого спектра работ, каждая из которых содержит что-то особенное. Некоторые рабочие места требуют опыта, славы, образования, ... так что вы будете "разблокировать" их с течением времени.
Лучше оплачиваемых рабочих мест позволит вам купить вещи, эта игра много о деньгах. Большие деньги позволяют вам покупать исследовательские центры,... делать... все, что вы хотите.
Это не должно быть мини-игрой, что означает, что один игровой год имеет 365 геймеров, в которые вам придется играть. Иногда праздники... можно пропустить кнопкой пропуска для ленивых игроков, но более эффективно играть в сцены/отдыхать самостоятельно, ничего не пропуская.
Huff, this one took a lot longer than expected. I think this is mostly because I had been busy with the image engine.
With this update, I hope to achieve an elevated gameplay experience. To achieve this, I have implemented a new UI component that can (and will) be re-used for all the little stores that we have inside the game (cafeterias, bakery, etc.). During development, I tried to take care of every little detail. Overall, I had to implement A LOT of animations to ensure that all the buttons gave just the correct feedback. It is hard to put in words, but if you try it out yourself, you will understand what I mean.
Honestly, I am proud of the quality of the new UI. Any modders out there will enjoy building custom stores inside the game (it's literally a line of code for each item). It's a masterpiece in code, so to speak. Okay, this might be slightly exaggerated, but it's pretty cool. Trust me.
This new store UI is only active for the fast food restaurant (if you go to town and then visit the fast food restaurant as a customer). Why? Well, there is not a lot of content behind the fast food restaurant. If the UI breaks, the game is still fun to play. With the next update, you will see this new store design everywhere inside the game.
Furthermore, I reimagined gym memberships, adjusted the prices to better fit the real-world economy, and added a new UI for purchasing memberships. This component is a custom solution for the gym and does not integrate into the new universal store design.
v0.35.0 Become a software engineer after completing the computer science class at the education center. You will meet Penny at your new job as well. Meet Bob, the boss of iJam, a food delivery app. He has a unique way of talking and joking, especially when it comes to food. Earn Bob’s bounty points by completing his bounty tasks. Bounty points will give you the option to make Penny to go on bounty missions. Talking of bounty, it has something to do with the coconut-chocolate bar. For now, Bob has five different bounty tasks for the player, where the last one will repeat repeatedly. It’s the shortest. These missions are quite interesting, such as “testing” the ordering functionality of the app. Penny, the girl from the education center, also works at iJam, if you couldn’t guess from the above bullet point If you run out of bounty points, Bob will make sure to compensate. v0.34 New building in town: the education center Sign up for the computer science course (that consists of 20 lessons and 4 exams; each lesson and each exam with customized text) Meet Penny, a computer science student New weight stage for the main character v0.33.0 A new weight stage for the main character Bunny is back: Meet her at the park. Collect all easter eggs and hand them in! New: If you complete bunny’s mission, she will reward you with a cake. You can then share this cake with Jessica. You’ll play bottle spinning, the winner has to eat the next piece. Fixed loads of bugs, including the kidnapping bug (hopefully, nobody confirmed it yet, but I cannot reproduce it anymore)
2021-02-04 v0.7.0 Meet Samantha 25 stages, there is no bigger large stage than Samantha has Go on breaks with Samantha Talk to Samantha Stuff her with food and let her stuff you with food (depends on your choices) You can try throwing pills from college projects in her drinks. After you completed e.g. weight gain pills project (at least 100% progress) you'll be able to throw it in her drink. Note, she might find out... a lot of small interactions that will slightly change depending on how the relationship to her evolves. Office Job promotions Depending on your choices you will be promoted. Each promotion increases your hourly wage by $1. Loyalty Points - after your first promotion you'll be able to earn Loyalty Points. You can spend exchange them for money or send food to Samantha / your boss. Small adjustments: You'll be able to get the waitress job from the very beginning of the game. Now you earn $7/hour at the waitress job. You require certain math and language skills to unlock the office job. You can go to work in the first week The sleeping menu in the first week is the same as in the rest of the game. Jane will gain weight ~20% faster. losing weight is easier now. the algorithm for gaining weight is a little different now. you will get faster hungry, but you will get slower thirsty
2021-01-04 v0.6.1 -reworked main character sprites (I did not rework the character itself but the quality and the lightening of the sprites - in short: They look amazing now!). That's a total of 160 images I completely re-rendered this month (yes, there are 160 images just for the main character). -reworked file system for the character (I made it more efficient to add new stages and outfits) -as always: new weight gain stage (I think this month's new stage has the best outfit of all) -added a calendar, so you will never miss any important event with other characters (many people had difficulties to attend Trevor's party) -Change to the Manor: Melinda will now, well lets say she will be more motivated in bringing you food while studying (also she got a bigger variety of foods she can bring you) -Changes to Trevor's party: -If you don't attend Trevor's party the event it will no longer repeat until you attend it -It will take longer and multiple parties until you get to the manor -You can go to Trevor's party multiple times. You can easily get invites by meeting Trevor randomly in college or by: -Calling your friends: -if you built a good relationship to Trevor/Jane you can call them (not much to do in those calls, but in v0.7 I will add that you can invite other Characters for e.g. takeout at local restaurants) -When calling Jane you can ask her for an invitation to Trevor's party -Go hiking in the mountains with Jane: -the largest story-update this game ever had (520 new lines of pure story, that's almost twice as much dialog as in the previous version v0.5): -Go hiking with Jane -Jane might ask you to go camping while hiking -Meet Jenny, a witch that might have more cakes than you can eat (and well, she will make you eat them) -a small, easy mini-game with Jenny, where it literally depends on you if you prefer winning or losing -get lost in the mountains -a new house! You can now purchase a new house at Real Estates. The bonus of the new house is that it gets messy even slower than the old apartment you have by default -3 levels for the house (can be upgraded 2 times) -Changes to nutrition values at the store: donuts will now be twice as filling, but don't have twice as many calories, slices of white bread are now larger (I will update the nutrition table I uploaded recently)