Когда внезапный шторм разрушает ваш корабль, единственные выжившие - это вы, ваша сестра и ее няня. Вас троих выбросило на берег на неизведанном острове, но только двое из вас спасены, взяты в британскую колонию без документов.
Теперь твоя сестра пропала... Они говорят тебе, что она мертва, что никто не смог бы выжить за пределами деревни, но тебе лучше знать. Ты найдешь ее, чего бы это ни стоило.
Вскоре становится ясно, что остров хранит много темных тайн, которые могут угрожать вашей жизни и здравомыслию. Только откуда взялись эти люди? Почему никто не ходит ночью в лес? Что это за странные взгляды, которые все на тебя бросают? А что случилось с вашей сестрой? Ваши поиски осложняются множеством красивых женщин острова, которые, похоже, проявляют к вам особый интерес... и у них есть свои собственные тайные планы...
Раскроете ли вы секреты острова до того, как они поглотят вас? Или вы поддадитесь искушению и разврату?
R11 - Continuation of the story. - 1 new H-scene (Lily). - Fixed index error with quests and history. - More improvements to Android version, switching tabs should not produce crashes anymore unless you are skipping or in very rare cases. - Translation in Spanish and Russian, updated and complete for this version.
R10.3 - Rework of the art. - Rework of the dialogues. - Rework of the beginning to be more intuitive: you are now forced to meet the Doctor and initiate a trade with him on Day 1. - Implemented a new android save system to avoid make you loose progress: The game will shutdown when switching apps but automatically save your progress, and you can go back to where you left off after starting the app again. - Improved performance and got rid of some freezes when the game was using too much cache.
R10.2 - Possible fix for the index error that could pop on screen (a weird error that some users had). - Fix Molly appearing in front of Isaac burning house scene if you used some items, now you cannot use items at that time. - You can now trade the Catharanthus Roseus item with the doctor. - Changed the loading screen at the start of the game (It was part of the rework that started for R11, I took the opportunity to include it because I finished it this week and it was ready).
R10.1 - Continuation of the story. - 3 new H-scenes (Arabelle, Lady Hale and Charlotte). - /!\ Recommend loading a save before the moment where the protagonist leaves his bed in the morning of Day 6 (For example, the autosave that happens before you wake up on Day 6 would be an ideal point to continue), this will make sure your save is in a good state. Otherwise, I think it will work, but just be aware you may miss certain events that were added before the church and some images might not display correctly at the beginning of the church event. /!\ - Added automatic forward in the options. - Minor changes and improvements to some previous bits. - Translation in Spanish and Russian, updated and complete for this version.
R9.5 Rolled out R9.5 which is focused on engine improvements. As usual, replaced all the previous links with the new version. Last month a new version of Ren'py sdk was released by the big boss Renpytom, which brings many improvements and functionalities to the engine. It took me one week to switch to it as the project is a bit borderline for ren'py and many things tend to break which need to be fixed after a sdk update, and I also took the opportunity to further optimize the game, here are the technical changes:
- Audio side was reworked by Renpytom to a great extent which makes the audio behaves as you would expect, that means not linearly like in the past but in terms of db which is much more natural, and how our ears work (and also how windows sound slider work for example). The audio sliders in the game behave normally for the first time, and you can hear a difference along the full spectrum of the sliders now. The second important thing is ren'py before this sdk update had audio doing a lot of clicks/scratch noises when two sounds were playing on the same channel close to each other, this is something I would hear all the time while testing the game as Divimera tends to use a ton of sounds and I'm sure you did without necessarily realizing it. This is now fixed and the audio across Divimera is just perfectly smooth now thanks to the new sdk, you will never hear a weird distortion or click noise on anything, this makes me incredibly happy.
- I have now the ability to center the windows of the game and I took advantage of that functionality in R9.5, so no more awkward windows being recentered and going offscreen. Every time you will trigger a resize, the windows will be recentered in the middle.
- General stability fixes for Android, overall should see fewer crashes as some improvements were made engine-wise.
- Support for Avif, which is an image format that can be way smaller than Webp for the same quality. Right now I don't plan to use it as the encode time takes days compared to Webp, so it isn't suited for ongoing development but once the game is finished and there is no more change, this is something that I plan to use to make the game really small in size.
- Took the opportunity to tackle optimizations a bit as well, and reworked some of the codes for some of the in-game screens and menu, the game should feel much more responsive now, and I believe almost all lags are gone outside of the mini-game which I will try to improve later down the road.
R9 - Continuation of the story. - 2 new H-scenes (Molly and Washerwoman). - Dice minigame made easier. - Small optimizations made. - Translation in Spanish and Russian, updated and complete for this version.
R8 - Continuation of the story.
- 2 new H-scenes (Hale with two slightly different scenes depending on your choices, and Arabelle).
- Added virgin/purity path (minor scenes specific to it).
- Reworked the saloon dinner scene at the end of R7 to include more lore regarding the island.
- Better optimization and added launcher (from R7.5). Make sure to choose the right level of preloading for your device to avoid issues.
- Various polishes and bug fixes.
- Translation in Spanish and Russian is updated and complete for this version.
R7.1
/!\ Important regarding your saves /!\
The folder for Divimera's saves has changed, it was named Test6 and it's now named Divimera as you would expect. I decided to do it now because eventually I have to fix this error, and the sooner I do it the better... To continue from your previous saves you must copy the entirety of what's inside the Test6 folder over to the new Divimera folder. (If the folder doesn't exist yet, you must launch R7 once for it to create that new Divimera saves folder).
On PC, you can find the save game folders at this path: C:\Users\username\AppData\Roaming\RenPy For Mac, at this path: ~/Library/RenPy For Linux, at this path: ~/.renpy/
Details: - Continuation of the story. - 2 new H-scenes (Molly and Charlotte). - Gambling game. - Various polishes and bug fixes. - Optimization for android, to try having fewer crashes on mid-end devices, there are still more options available if this doesn't do it, so let's see how it goes. - Translation in Spanish and Russian is updated and complete for this version.
R6.5 - Added a new alternative avatar, that you can choose at the beginning of the game. - Two new warning screens: one for when you can't rollback anymore. Another one is when using Forward(skip). If you have not toggled 'Skip Unseen Segments' in the preferences, the game will automatically interrupt skipping and warn you when you reach a segment you have never seen in any playthroughs yet. - Added a loading at the beginning of the game to precache a lot of recurring images used by the game, this should provide a performance boost on most devices. - Android crashes should be fixed for most devices. - Ton of fixes and adjustments to the UI, inventory, menu, etc. - Warning: some saves might be broken because of the update to the latest Ren'py SDK (most of them should work though).
R6.1 - Continuation of the story. - 3 new h-scenes (Hale and Lily). - Switched/upscaled all assets to 1080p, and also improved the texture work and image quality in general. - (If the savefile image look messed up, it's caused by the increase of resolution, this will fix itself as you start saving using R6, just a cosmetic issue). - Translation in Spanish and Russian is updated and complete for this version. - The navigation arrows now last longer. - Made the hale route easier to obtain in terms of condition requirement (was too difficult and not intended to be that way). - Various small fixes and improvements to previous parts. The version is a bit shorter than I expected, it's kind of sad when this has been the most complicated version to make so far (creating the whole island outside look and logic is one of the reasons and some of the sex scenes are getting more complex), it didn't translate very well into the game length. The next version will be focused on the village, so should be less complex to create. In any case, hope you like it and it has some good moments!
R5.1 - continuation of the story. - 1 teasing scene with hale. - 1 teasing scene with charlotte. - 1 new h-scene. - added one new location: the gardener shed (this location is located beyond the metallic gate of the garden and is now active starting from Day 1, we added some minor events triggerable in the previous days for this new location). - disabling voyeur scenes in the options now fully replace the first prostitute peeking event with a new one that makes you entirely avoid the scene. - translation in Russian and Spanish updated and complete for this version. - various small fixes and improvements to some existing art backgrounds. - added cheat engine to the main menu by the use of crystals.
R4.5 - added Russian language (machine translation). - added Spanish language (machine translation). - added time of the day indicator when the time changes. - added replay hentai scene screen. - added new options to toggle hair (armpit/pubis) on all female characters. - added three bad endings to the current storyline (you can now attempt to free Isaac despite the witch warning). - added an illustration for Molly when she is idle inside the watermill. - added new expressions to certain characters and interactions. - expanded support for android (dedicated tutorial screen and bigger button hitbox). - others various fixes and polishes to the existing script.
R4 Continuation of the story. 2 new h-scenes. Fix for the saving problem concerning certain users. And a load of small improvements to the previous stuff (new expressions, new audio etc.).
R3 Continuation of the story. Spellings correction on the previous version. Reworked music and optimization of the backgrounds. /!\ Warning /!\ If when you load a previous save, you get a sort of empty screen, this is normal, just move to another location (by clicking on where you should be one of the navigation hotspots (the grey smoke) or using the map) and it will reload correctly the files. This is caused by some optimization made, I reworked the whole organisation for the backgrounds in the game and for future versions.
R2 Major update: continuation of the game up until halfway into Day 2. Added android support. Reworked slightly the later part of the intro (now you can take a look outside from one of the window of the corridor giving to the MC's room and there is some events/scenes that can be seen from there). Improved performance across the board R1 Initial release