Наш дом-это визуальный роман для взрослых, действие которого разворачивается в маленьком городке под названием Пайн-пул, основным источником дохода и работы для маленького городка является туризм и две крупные транспортные компании.
Наш Дом рассказывает историю молодого человека, который всю свою жизнь прожил в детском доме, зная, что его мать умерла при родах, а отец ушел еще до его рождения, и когда он достигает совершеннолетия, он покидает детский дом и сталкивается с некоторыми трудностями, пока не сможет найти ответы на все вопросы, связанные с вашей историей.
Renders: ~2,370 Dialogues: ~2,370 Animations: 6 Average reading time: ~3h Technical Changes: GUI: The user interface has been extensively revised to provide a more pleasant and intuitive visual experience. Transitions: We reduced the transition time by 50% in 90% of the scenes, speeding up the experience without compromising gameplay, especially during time and location changes. Audio: We adjusted 90% of the sound effect volumes to make them more uniform and pleasant. The audio was adjusted directly in the game, and the original audio files remain unchanged. Character Screen: Restructured to make information more accessible, highlighting each character's depth and making it easier to remember past events. Hints and Missions: Improved the presentation of hints, offering a clearer view of pending missions and enriching navigation in free-roam mode with daily events for deeper interaction with characters. Initial Settings: It is now possible to disable any internet interaction, with the caveat that this will also disable some game features. We also included the option to disable Discord Rich Presence during the game. Main Menu: Redesigned with a more minimalist approach and more intuitive icons. Save and Load Screen: Increased the number of slots per page and implemented pagination in the sidebar, maintaining visual consistency with the main menu. Gallery: Follows the same logic as the other menus, with a new feature: secret images are now included with scene replays, allowing more time to produce secret renderings in each version. Preferences Menu: Aligned with the dynamics of the other menus, and the name of the menu that translates relationships has been adjusted to be more semantic. Secret Photos: Now appear on the map as lost photographs and can be found anywhere on the map. New Feature: Save Recovery: We have added a new function to help recover progress from old saves. If you encounter an issue with your save, you can use a button displayed on the screen to attempt to recover your progress. This feature is experimental and should only be used if your save is truly broken.
Important Instructions: Do not mix files from the latest public version with the files from this version. The game has undergone several changes, and mixing these files can compromise its execution. Only copy the save files or open the game directly.
V 2.12.1 Some users have encountered difficulties with the 'news' feature. This feature has been temporarily removed from the game as it requires enhancements to cater to players who do not have internet access or use Android devices. The game previously had an issue where character information couldn't be accessed at a certain point. This issue has been identified and resolved. Following the heist, some players experienced an error screen, which has also been addressed. V 2.12.0 Dialogues: Approximately, 2100 (Dialogues refer exclusively to conversations between characters or thoughts). Renders: Around, 2200 (Not considering renders for animation). Animations: Around 18. Additional Features: Cloud Save, Limited Experience (VN Mode), Higram, Achievements, User Notes. Many Others content: Secret renders, Original songs, Sound Effects and more. For a detailed list of all modifications, check here
V 2.5.2 Bug, which made the player miss a part of the event with norah. Bug in changing relationships V 2.5.0 Character event calendar. A smoother navigation between environments. Interactive dialogues where you can get to know the character better, with event triggers for the free roam. A re-work of some old scenes A re-work of the Aquila Express company where the MC will work in the future, this company has been completely redone in Blender, to bring more originality to the game, but without losing the characteristic. (some renders here will still be redone) We also recreated the settings menu to be easier to navigate We included and modified some functions such as making mini-games optional, the save name is also optional, and we redid the transparent dialogue box, which now no longer allows you to change color, but allows you to change the opacity of the text box without losing the game's character. Not only that, but we also changed the interface of the transparent boxes a bit to make them more visible. Our Home now has a much smaller APK providing better support for those who play on their mobile, so you can download the game without having to download the quality of the renderings. We have improved the GUI while playing, now it is possible to hide the action buttons on the right and the time information on the left. We are working on improvements to the replay and render gallery. We are not satisfied with this screen yet, but we believe we can make things better. Improvements to the Save and Load screen. Improvements to the rich presence for Discord. Workday at Norah's house on Friday. We've developed a mechanism so that while you play, you can find out if there are any updates available. A new secret render that will only be found within the event. Improvements to the main menu. Fixes for some issues We will start using Google Analytics to collect some metrics anonymously and completely optionally New Language translate: Polish Among other various changes behind the codes.
V. 2.2.3 ( This is an update patch with the main feedbacks from version 2.2.2 )
- When you load a save the game will automatically load all the information of the characters you had any relationship with. Your choices will be considered. - If you start from scratch, the information of the characters you've had contact with will be filled in as you talk to the characters. - Back button on ALL screens in the game, the original function has not changed, you can still click outside the change area to close a screen. - Change in the dialog fields, now you can choose between the default dialog box or a custom box with 4 colors, you can change the opacity of the box. Also, you can choose to hide the side image of the character. - All the game tips are now more obvious, being clear where you have to go and when. - We analyzed all the translation proofreading reports, all the reports until 13/01/2023 were analyzed and included in the game. Many thanks to players in other languages for submitting translation corrections. We are reviewing everything weekly.
V. 2.2.2 - 400 New renders - 2 Animations - 4 Events - dialogs ~350 - Re-designer of the whole game GUI - Secret Gallery - Cut Scene - Mechanism to proofreading dialogues e translations directly from the game - And many other things. (Go to Patreon for more details)
V. 2.1.7 - Review of dialogues in English. Thank you, darkslayervergil, for helping to review the game, hope to be able to reward you for the effort to help us. - Correction of route bug in the event at the Norah, which made the player back to the main menu, after finishing the event.
V. 2.1.6 - Fixing problem saving game
V. 2.1.5 - 752 New renders - 3 Animations - 8 Events - 6 Large buildings - dialogs +1k - Re-work of the whole game GUI - Re-work of the game map - Re-work of old scenes - Minor bug fixes
**No sex scenes yet, just sexy scenes**
This is the result of a few months of work, make no mistake, even though it was 10 months, we didn't spend that much time working directly on the project. We spent a lot of time looking for new knowledge to bring you something really good, if you have more curiosities about everything that happened, I would be happy to talk privately. Please, before complaining about anything about the game, play it and give really helpful feedback so we can improve it, if you have any complaints about the writing, feel free to drop me a message and if to become a reviewer, I won't pay you yet, but it sure will be better if you contribute to making it better than just complaining. Please understand that I don't speak English natively, but I do my best.