В результате магического несчастного случая вы, темный гоблин, переноситесь в башню запертой принцессы (тропическая тревога ;) ) . Добывайте золото для принцессы, чтобы помочь ей спланировать побег, обучайте ее и миритесь с ее иногда странным поведением, одновременно выясняя, что скрывается в тени...
RELEASE NOTES V0.9 Public Sidequest: Rings for Irith Sidequest: Attic Fun II with Nyx (Patreon VIP request) Harem Animations: MC and each girl Girl on Girl Harem Scenes: Nyx-Gwynn-Illiana-Irith Sidequest: The Belt at Last Minigames: The Goblin King Levels Minigames: The Halls Of Knowledge Level Magic Mirror Benefits New Location: The King's Bedroom
RELEASE NOTES V0.8 Public Act V integrating all current and future endings Ending Two: (Mildly) Dark Ending Evil Irith Quest (The Amulet, The Magical Contraption, The Ingredients) Mini-game Dungeon: The Goblin Burrows Gwynn Training Quest (Institute Interactions, Demonologist Outfit, …) Mini-game dungeon: The Institute Cellars New Character In The Tower: Illiana as Captive New Quest Character: Neetha the Goblin Girl New Tower Location: Illiana’s cells Changing bath attendance screens Nyx Balancing (less grind, new high value recipes) Various dialogue and minor art updates, game flow bugfixes GUI: All notifications respond to SPACE
RELEASE NOTES V0.7 Public COMPLETELY OVERHAULED QUEST SYSTEM (detailed steps, auto-update, …)! The Crystal Plug Quest: Prepare Illiana and Nyx for the final mission Assistant Plug Trainer Quest: Irith helps out with Nyx A Magical Cage Quest: Build a Magical containment for Illiana Infiltration Quest: Send Nyx to explore the Keep Capturing The Queen Quest: Capture Illiana Mini game: Map Assembly (merge & slide) Mini animation: In the attic Many new gallery screens (up to #45) The End of A Tale: Game Ending One Art & Animation: Various redone screens ( belt action scene, institute, shop, illiana poses, …) QoL: Autobalancing, Dungeon loot list, portal game fast mode attack, map game skippable, … GUI: Redone notification screens, supply chest, …
RELEASE NOTES V0.6 Public Regarding game mechanics and contents, this is by far the most expansive update yet (see changelog)!
NOTE: Not, and I can't stress it enough, save game compatible to older versions for technical reasons. To only play specific content, you can start a new game and select "Jump to Act I, II, III, ..."
RELEASE NOTES V0.6 Public Story Development: A New Masterplan (Endgame Lead-In) Board Game: Queen A.I. Attack Starts! New character (Gwynn) New Research Tree (Outfits, Items, Game play, ...) Dress-Up Screens for Nyx and Gwynn (new outfits & accessories) New Mini-Game Boss Level (The Insanitarium) Cut scenes: Interaction with Irith (Belt) - Continued Cut scenes: Training of Nyx - Continued Cut scenes: Training of Gwynn - Phase I Balancing and QoL changes Jump Start "Act III" Expanded gallery
CHANGES V0.6 V0.6 / CR-0177 / Gameplay / Portal game tactical options: Bonus if you attack a flanked/surrounded field (gradation) V0.6 / CR-0229 / Gameplay / Eliminate “waiting…” bar in conversions and chest opening if play-test results positive V0.6 / CR-0240 / Gameplay / No random transmutations in chest, (added secret barrel in hallway for random drops in cellar) V0.6 / CR-0247 / Gameplay / Balancing of Portal game, Nyx Finds (Up), … V0.6 / CR-0069 / GUI / More animated character sprites (Nyx movement) V0.6 / CR-0079 / GUI / Dynamic side image animations Irith (daywear, nude) V0.6 / CR-0204 / GUI / Exploration equipment for Nyx (buffs) w/ equipment screen, replaces CR-0159 V0.6 / CR-0222 / GUI / Gallery page 2 extension V0.6 / CR-0223 / GUI / Gwynn research screen feature (crystals, belt, accessories) V0.6 / CR-0226 / GUI / Initialize gallery items appropriately if “Jump To” is selected at Game start V0.6 / CR-0234 / GUI / Redo glitter fragrance icons to be better visible discernible V0.6 / CR-0236 / GUI / Minor updates (Conversion rate at board game displayed, chest sort [subkind differentiation], …) V0.6 / CR-0239 / GUI / Loot report screen simplified V0.6 / CR-0241 / GUI / Second achievement for Nyx (explorer) V0.6 / CR-0242 / GUI / Act III quick Start (Gwynn arrival) V0.6 / CR-0244 / GUI / Redo Gwynn side images & expression variations V0.6 / CR-0245 / GUI / Mini animation for Gwynn sprite in portal room V0.6 / CR-0246 / GUI / Batch conversions with out notify spam V0.6 / CR-0206 / Immersion / Improvement and extension of dialogues V0.6 / CR-0207 / Immersion / New gifting item interaction for Irith, Gwynn, … V0.6 / CR-0198 / Minigame / Assault by enemy troops starts on portal field (AI attacks at start of each day’s round) V0.6 / CR-0199 / Story / Training of Gwynn Part I (to SLU 2) V0.6 / CR-0203 / Story / Irith belt combination III (Sex?) V0.6 / CR-0205 / Story / The New Plan: Exposition Council of MC, Nyx, Gwynn, Irith V0.6 / CR-0208 / Story / Nyx courtesan training Part I V0.6 / CR-0209 / Story / Cutscene Queen (Exposition: Assault preparation) V0.6 / CR-0214 / Story / The New Plan: “Conduit Crystal” for Keep infiltration, ingredients quest V0.6 / CR-0218 / Story / The New Plan: Queen angle (crystal, dialogue…) V0.6 / CR-0243 / Story / Nyx SUB training (to 4) V0.6 / CR-0197 / SW Design / Reorganize code base ( cutscenes, interactions, break up by by character ) V0.6 / CR-0211 / SW Design / Reorganize cutscene and animation modules (break up by character) V0.6 / CR-0217 / SW Design / Overhaul file structure V0.6 / CR-0225 / SW Design / Introduce attribute requirements for items (SLU, SUB), integrate into responses & reactions V0.6a / CR-0253 / GUI / Waiting bar elimination while researching books V0.6a / CR-0249 / Minigame / Cut off fields now cannot be reinforced (Queen and self) V0.6b / CR-0284 / Gameplay / Reduce requirement for spectral bomb (lvl 5 -> x)
BUGFIXES V0.6 V0.6 / CR-0220 / Bug / Act II Quickstart does not include completion of Irith SUB/cage scene V0.6 / CR-0221 / Bug / Conflict SUB training (day dialogue) if Nyx does bath quest (unresolved bath quest queue?) V0.6 / CR-0224 / Bug / Window/spank scene should only be accessible with SUB 10+ V0.6 / CR-0227 / Bug / Dancing girl outfit does not appear in shopkeeper inventory V0.6 / CR-0230 / Bug / Prevent drops of “Scroll of Rapture” in archives V0.6 / CR-0232 / Bug / Eliminate portal charge needs once portal field / game is opened V0.6 / CR-0233 / Bug / Morning routine by Nyx if failed & bath scene are incongruous / check gameplay V0.6 / CR-0237 / Bug / Night visit button in act ii doesn’t trigger visit V0.6 / CR-0238 / Bug / Continuity issue with bath quest and razor poses V0.6a / CR-0250 / Bug / Error when using finish option with Nyx prior to action V0.6a / CR-0251 / Bug / Night visits correctly check for 300 fp but do not subtract if executed V0.6a / CR-0254 / Bug / MC can go to sleep, when Nyx is in the brothel, next morning inconsistent game state V0.6a / CR-0255 / Bug / Irritating ascent/descent triggered when MC dead-moves while on a trapdoor/ladder V0.6a / CR-0256 / Bug / Wrong positioning when Gwynn is wearing enticing/arousing outfits (sprite offset) V0.6a / CR-0273 / Bug / When 100k is exceed by gifting, irith quest does not switch / trigger V0.6a / CR-0248 / Bug / Improve strategic weighting of board fields for AI (more focus on portals & base) V0.6b / CR-0278 / Bug / “Sample size” crash when high-level Nyx returns from exploring (easy mode) V0.6b / CR-0283 / Bug / Freeze in Portal Game if top row is reached (recursion deadlock)
RELEASE NOTES V0.5.1 Public Irith: New cutscenes (hallway reward, belt opening, bath massage, pet walk, …) Nyx: New cutscenes (tavern dancing, interaction with Gwynn) Iliana: New cutscenes (toy usage) Gwynn: New character & interactions Portal: New portal location (The Archives, The Archives Treasure Chamber) Minigame: Belt lock picking GUI: Gallery with screens to collect achievements etc. New items New tower location (The Attic) Improved inventory Some bug fixes and graphical updates / re-renders Rebalancing (Nyx loot improved by level, …. Console mode now active by default (SHIFT-O)
V0.5.1 / CR-0053 / Gameplay / Hallway reward / animation after 500+ delivered V0.5.1 / CR-0138 / Gameplay / Indicate SLU cap when mini game cap has been reached (MG: dance, pet…) V0.5.1 / CR-0157 / Gameplay / Brothel visit for Irith - Part I V0.5.1 / CR-0158 / Gameplay / Gifting system: Extend to Nyx V0.5.1 / CR-0173 / Gameplay / Accessible location “Attic” V0.5.1 / CR-0193 / Gameplay / Display tally of wins vs losses in portal game V0.5.1 / CR-0188 / Minigame / Belt lock picking V0.5.1 / CR-0189 / Minigame / “The Archives” dungeon map level for magical research, items, mobs, … V0.5.1 / CR-0182 / Art / Redo stables scene (lighting) V0.5.1 / CR-0183 / Art / Update model Nyx / physique V0.5.1 / CR-0194 / Art / Rerender Title screen V0.5.1 / CR-0178 / Doc / Straighten out Portal defense / questlog entries V0.5.1 / CR-0077 / Story / Bath massage event MC V0.5.1 / CR-0086 / Story / Gallery for achievements etc. V0.5.1 / CR-0144 / Story / Illiana: Toy training options (incl. item forwarding) V0.5.1 / CR-0174 / Story / Interaction with Gwynn, Introduction of character, quest core data (extension) V0.5.1 / CR-0175 / Story / Interaction Nyx / Gwynn (bonus scene) V0.5.1 / CR-0184 / Story / Irith Belt Removal - Part I + II V0.5.1 / CR-0185 / Story / Dancer training Nyx V0.5.1 / CR-0187 / SW Design / Rewrite onscreen inventory display (scrollable viewports, ‘unlimited’ items) V0.5.1 / CR-0190 / SW Design / Rewrite dungeon module to allow for dynamic initialization of new levels
BUGFIXES V0.5.1a V0.5.1 / CR-0152 / Bug / Game over does not trigger, when portal energy reaches zero V0.5.1 / CR-0196 / Bug / Portal recharge does not work, “Use Item” is not accepted V0.5.1 / CR-0200 / Bug / Crash during Nyx & Irith bathroom dialogue V0.5.1 / CR-0201 / Bug / Crafting Bug when crafting Ero Novel & Rolling back (Grid issue) V0.5.1 / CR-0202 / Bug / Crafting Bug when using chest (Grid issue) - Fixed with CR-201 Fix for dancer costume sometimes not in shop
RELEASE NOTES V0.5a Public * NOT Savegame compatible to V0.4x, use "Go To Act II" instead...* Irith: New cutscenes (100k completion, spanking, training room) Nyx: New character, Thieves’ Guild assistant for mc Delegation of morning bath chore and dungeon runs to Nyx Training Arc of Nyx (Phase I, Discipline, Exposure) Portal Expansion strategy mini-game (new mc day activity) Portal locations: Item shop, brothel, tavern Arranging of game into acts ( I+ II), entry point selectable at start Misc. gameplay improvements New items, “use item” interface (for later extensions) New dialogues
CHANGES V0.5a V0.5 / CR-0049 / GUI / Look-Up style lore book with researched facts V0.5 / CR-0063 / SW Design / Improve extension system for Patreon only content (items, recipes, screens, …) V0.5+ V0.5 / CR-0068 / Minigame / Portal Defense Strategy Minigame V0.5 / CR-0074 / Story / Irith: New SLU training event progression (Portal: Brothel, intro/hook only) V0.5 / CR-0076 / Gameplay / Dungeon exploration skippable / assignable to assistant Nyx as task V0.5 / CR-0084 / Story / Irith: New SUB event V0.5 / CR-0087 / Art / Illiana: Cutscene day 22 (BDSM type) V0.5 / CR-0089 / Story / Irith can receive a NSFW “goblin wakeup”… if SLU, SUB high enough => Combine with CR-0150 V0.5 / CR-0094 / Minigame / Chastity belt lockpicking mini game or “gratuitous” cutscene V0.5 / CR-0096 / SW Design / Encapsulate schedules and activities in global GAME object / revise error prone SW design V0.5 / CR-0112 / Gameplay / (Color-) mark maxed attribute (for respective release) in stat screen of NPC to indicate end-of-content V0.5 / CR-0127 / Gameplay / Irith: Spanking favour V0.5 / CR-0131 / Gameplay / Balancing of item values V0.5 / CR-0135 / GUI / More interactive / useful inventory (use vs. gift options) V0.5 / CR-0137 / Story / New character in the Tower (Nyx, Thieves Guild assistant) V0.5 / CR-0140 / Gameplay / Aggregate (some) daily searches in one object (e.g. store room chest) V0.5 / CR-0141 / Audio / New / revised ambient soundtracks / credits screen V0.5 / CR-0142 / Gameplay / Option to delegate morning chores (to Nyx) V0.5 / CR-0143 / Gameplay / Alternative time spending options (better than 1h at a time / nap) V0.5 / CR-0145 / Gameplay / New character Gwynn the witch (trigger: 15 fields occupied, expo, basic character and quest data) V0.5 / CR-0147 / SW Design / Reconsolidate Item database with extension data V0.5 / CR-0148 / GUI / Unclutter Storeroom menu options V0.5 / CR-0150 / Story / Reward / cutscene Irith in case 100k is reached (sleepover option) V0.5 / CR-0151 / Art / Core assets / screens for new locations Tavern, Brothel, Slave School V0.5 / CR-0153 / Gameplay / Eliminate abrupt 180 degree turns of green slimes V0.5 / CR-0154 / Gameplay / New location: The shop (Portal) V0.5 / CR-0155 / Story / Nyx training SUB (bathing trigger), SLU (tavern trigger) V0.5 / CR-0156 / Minigame / Protected Zone around the Keep V0.5 / CR-0165 / GUI / Level indicator for NPC on the stat screen V0.5 / CR-0168 / Gameplay / Quest log expansion to include more hints on tavern training & exposure V0.5 / CR-0172 / Gameplay / Add nyx supply chest items (partially) to her loot (some oil, fruit) V0.5 / CR-0176 / SW Design / Clean up max value / cap attribute dicts for NPC V0.5 / CR-0179 / Dialogue / Correction of various typos and edits to dialogue found in V0.5 early release test V0.5 / CR-0181 / Gameplay / Add explicit hints on spectral bomb and scrying crystal when entering arcane room
BUGFIXES V0.5a V0.5 / CR-0191 / Bug / Crash after entering Irith’s room when Nyx once seen the Madame V0.5 / CR-0192 / Bug / Overfull inventory (30+ types of items) causes grid crash in shop V0.5 / CR-0149 / Bug / Tally values not correct registered (case: BJ), wrongly capped V0.5 / CR-0171 / Bug / Act II intermission screen comes up wrongly / too early V0.5 / CR-0166 / Bug / Resolve conflict with portal game ending and cage timing V0.5 / CR-0167 / Bug / Crashes (status: blush), when spanking scene is rolled back from 6x to 3x V0.5 / CR-0160 / Bug / Jumpy item order in shop mini interface V0.5 / CR-0161 / Bug / Portal Game // Possible to attack own field due to omitted check V0.5 / CR-0163 / Bug / Wait for evening feature in storeroom V0.5 / CR-0162 / Bug / Crash during night due to board.fortify routine V0.5 / CR-0164 / Bug / 0 vs 0 option in board game should not be possible in attack V0.5 / CR-0177 / Bug / Inconsistencies with “Skip States” and Act I+II intermission screens when using jump-to feature
RELEASE NOTES V0.4.1 Public Irith: Lots of cutscenes with gratuitous nudity Irith: Mini-animation of Irith sprites when aroused Illiana: Fullscreen nude mirror dialogues once portal is open Quest help system Dialogue changes to give MC better guidance Upgradeable build materials (eg. Iron-> silver-> gold etc.) Streamlined crafting, batch crafting Improved dungeon mechanics Accessible inventory Save game compatible to V0.4 (unless you have a corrupted V0.4 RC3 save-game w/ “no ero novel” bug”)
RELEASE NOTES V0.4RC4 Fixed the massively annoying training bug (Ero novel not found) NOTE: If you have done the night visit already, your game is potentially corrupted. Please use a save _before_ the night visit
RELEASE NOTES V0.4 RC3 Complete rework of GUI, with crafting system, full set of item icons, notifications Introduction of gifting system Rework of corruption arc (SLU) with added intermediate tasks Introduction of training room for corruption (SUB), cage mechanics Auto triggered dialogues/ chat in some scenes Overhaul of bathroom scenes Overhaul of Irith sprites (cleaner renders, different poses, ...) ntroduction of new cutscenes Achievements system introduction Extension of dungeon with new levels / treasure room / boss rooms Portal room accessible / introduction of portal defense (will be minigame later) Guild story arc start and related game mechanicsNew premature endings (Illiana invades keep, guild catches up with MC, ...) KNOWN ISSUES UX / Trigger for handjob favour in bathroom not intuitive (MC needs to wait for 10-30 sec and just watch Irith) UX / Gem color combination hints in portal room difficult to see (scattered gems)
DETAILED CHANGE LOG V0.4 V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression V0.4 / CR-0047 / GUI / Introduce visual inventory and notifications, create and render all missing icons V0.4 / CR-0044 / Minigame / Dungeon Level 2 and Treasure Room Level 2 V0.4 / CR-0072 / Story / Thieves’ Guild debt payment pressure storyline V0.4 / CR-0058 / Story / Establish Mysterious room (Portal room, renders, exposition, portal operation) V0.4 / CR-0051 / Story / Framed picture Illiana, some dialogue with Irith on Illiana V0.4 / CR-0043 / Story / Communicating with Queen Illiana (mirror, scenes, crystals) V0.4 / CR-0060 / Gameplay / Irith auto-poses (activity sprite) sometimes during the day, if conditions are met V0.4 / CR-0046 / GUI / Color-tagged item names in texts V0.4 / CR-0061 / SW Design / Interactive menu, usable for dialogues V0.4 / CR-0022 / Story / Expand chat dialogues with Irith, more scenario specific V0.4 / CR-0042 / Story / First use of training room (with surprise) + 3D assets V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit) V0.4 / CR-0066 / SW Design / Rewrite location scheduling / override system V0.4 / CR-0057 / Gameplay / Redo HJ / BJ path with extra tasks (conditions, gift, etc, see also CR-0041, CR-0064) V0.4 / CR-0055 / Gameplay / Favor point bonus for glitter fragrances scales with value V0.4 / CR-0054 / Gameplay / More predictable crafting (recipe book) V0.4 / CR-0067 / Gameplay / FP money rewards scale proportionally (slightly nonlinear/quadratic) V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance V0.4 / CR-0041 / Story / Night visits to Irith to advance HJ path V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms V0.4 / CR-0065 / Gameplay / Introduce achievement system V0.4 / CR-0050 / Gameplay / Ornate chests can yield glitter fragrances V0.4 / CR-0064 / SW Design / Rewrite room search routines, update eligible locations V0.4 / CR-0040 / Gameplay / Gift system with dialogue and rewards V0.4 / CR-0048 / GUI / Crafting screen GUI overhaul V0.4 / CR-0059 / GUI / Re-render out of focus Irith sprites (day, her bedroom, bathroom) V0.4 / CR-0062 / Gameplay / Auto-triggered dialogues with Irith when hanging around in her room V0.4 / CR-0070 / Gameplay / Add explicit ‘End of Content’ notifications in key SLU/SUB dialogues on popular request V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit) V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion V0.4 / CR-0099 / Bug / Toy quest item for pet training can not be found (at +40% trigger) when repairing training room V0.4 / CR-0101 / Bug / Key error “Visit Training Room” when achievement “trained pet” is acquired V0.4 / CR-0102 / Bug / Various typos in dialogue text V0.4 / CR-0103 / Bug / Irith can be asked to visit unfinished training room in certain unusual game progress combinations
Next to opening my site at Patreon and doing all the bugfix homework for 0.3b I have been rather busy.. Thanks for all the great feedback!
Next release around end of May (more reports on progress on Patreon for those who like to follow)
Fixed Bugs CR-0012 / Bug / Bath exception / crash at item check by Irith CR-0001 / Bug / Exception when bombing the last slime (Fixed in 0.3a already) CR-0011 / Bug / Add forced int type casts with stash prompts CR-0015 / Bug / Deactivate triggering of incomplete "sort shoes" errand/minigame CR-0016 / Bug / Occasionally 'search room' activity gives no response at all CR-0017 / Bug / Never receiving purple fragrance request CR-0018 / Bug / 5 SUB attainable max score in pet game can never be reached CR-0055 / Bug / Missing activity sprites for irith from 13:00 to 15:00 Features Minor Update CR-0019 / Story / Cutscene 2 with Queen Illiana on day 9 CR-0002 / Gameplay / THE END screen now triggers at night after mood of Irith reaches zero CR-0018 / Gameplay/ Dungeons with spawning slimes now always have an ornate chest CR-0050 / Mini game / Skip option MG dance, pet, but retain basic reward (+1 ATTR) CR-0014 / Gameplay / Add more obvious notification & tips if Irith mood drops < 35 Cancelled CRQ CR-0013 / Gameplay / "deadlock risk" when player out of money and Irith refuses to talk / Co-Resolved by CR-0014