Жители Венеры вскоре обнаружили, что самые смелые люди могут найти богатство и славу в этих массивных башнях. Наша история начинается в Иране, на самом роскошном континенте с умеренным климатом круглый год. Войдите в мир, где подземелья повлияли на мировую экономику и изменили образ жизни каждого смертного существа. Начните свое приключение необычным способом, наберите новых друзей и сформируйте группу, чтобы стать самым известным искателем приключений в округе! Проверьте свои боевые способности в мире высокой магии: сотни навыков, оружия, доспехов и предметов! Следите за историей фермера, который однажды должен стать искателем приключений. Будет ли он добрым или злым? Может быть, просто нейтральный? Сможет ли он добраться до верха подземелья? Может быть, даже больше, чем один? И, самое главное: сможет ли наш герой потерять свою девственность? Влюбится ли он и женится? Или он построит гарем? Я позволю вам ответить на эти вопросы во время вашего путешествия в обучении.
- Added 1 animation in Lestone North Court (House of Pleasure) 21/12/2022 Update:
We noticed some bugs and we proceeded to fix them! Bugfix: - Fixed a bug that won't let you fight the Boss on 10th Floor - Fixed a bug that won't let you exit from Cawic at night Gameplay: - Tuned the armor & weapon class-specific system. Due to the fact this is a major implementation and modification, some saves could be impacted with it and don't work properly. Although the game may work correctly, we suggest a fresh start in this version. - Big changes in the Talent system: now the game maximizes the Talent where the Class is proficient by default. Example: Wizard is proficient in Arcana checks, so it's maxed out by default. The game always picks the character who has more points in the Talent that is needed in the check (if there's one). This is a change intended to streamline the gameplay and the specific mechanic of Talent checks. Now every Class has a few points (per level) to invest in other Talents. This will make your characters more unique and at the same time, the gameplay is a lesser brainiac. - Because of the previous point, the tutorial part of Talent checks has been aligned to new mechanics. - Heavily modified the "Deck of cards" mechanic. Now you can decide what part of day to reach and even sleep to the next day. If you have a Bedroll with you, it will be consumed. If you don't have a Bedroll, you can sleep anyway but you get a debuff on the Long Rest, based on the fact that you slept on the floor outside. - Implemented Autosave every time the game loads a new map - Lightly modified the Bounty Hunter's quest text lines - Updated the Oasis rest event - Reworked the Boss on 10th Floor of Thalvefell's Dungeon, now you level up if you defeat it - Easy Quest in Thalvefell now can be completed even various days after picking it up and can be repeated again the day after you complete it, independently from when you picked it up. If you have the quest bugged in your save file, as a workaround we implemented a variable refresh on the bulletin board. You need to go there as to retake the Easy quest. The game will say that you already have the quest but will refresh the variables at the correct state so you can complete it even if it was bugged. - Smoothed the event of the Bedroll for Long Rest and Short Rest Maps:
- Lestone North Gate - Lestone House of Pleasure - House of Pleasure Bedroom Graphics: - 2 new zone loading screens (Hidden Camp and Lestone City) - 8 new NPCs sprites and busts - 8 new lewd renders - 1 new render for the Oasis event - 3 new renders for the Beach event Bugfix: - Resolved an issue in the Bounty Hunter's Quest
Version: v 1.02.124 Changelog: - Rebalanced first mobs encounters: Reduced Armor for Goblins; reduced Armor, Strenght, and HP for Gnolls - Reworked the Innkeepers in Taverns: now you can rest at any hour and skip directly to the next day's morning. You don't have to return the key, everything will go on auto-pilot. The price is still 5 Gold Coins - Reworked the "easy quest" in Thalvefell: now you simply need to give a Simple Ration to the girl in the garden and get your reward in the Guild. No packages from the Innkeeper to pick up. Increased the reward from 5 Gold Coins to 6 Gold Coins
Gameplay: - New merchant at the Oasis (top-left of the accessible maps) who show up randomly at location - If the merchant isn't there you can rest in the Oasis and recover HP and MP - A new event in Frithuie Keep - Ideth joins the party! - BIG CHANGES in the combat system: now it should be less frustrating. More action: both sides (player and enemies) hit more frequently. Tuned up the AoE magic, and the same damage but the hit chance increased. The combat is less "random" and more damage based. As a consequence of this, the difficulty of the bosses and encounters increased. Some encounters have been decreased in numbers to reduce the difficulty.
Maps: - World map: added mountains and dead trees around Cawic and Frithuie Keep
Graphics: - 3 new world renders (1 zone) - 5 new story renders
Bugfix: - Fixed the 2 tables inside Elild's House, now you can't walk over them - Fixed a bug where the Boss on the 10th Floor of Thalvefell''s Dungeon would respawn forever
v1.01.624 Beta Changelog: 02/12/2022:
- Rebalanced first mobs encounters: Reduced Armor for Goblins; reduced Armor, Strenght, and HP for Gnolls - Reworked the Innkeepers in Taverns: now you can rest at any hour and skip directly to the next day's morning. - You don't have to return the key, everything will go in auto-pilot. The price is still 5 Gold Coins - Reworked the "easy quest" in Thalvefell: now you simply need to give a Simple Ration to the girl in the garden and get your reward in the Guild. No packages from the Innkeeper to pick up. -Increased the reward from 5 Gold Coins to 6 Gold Coins -Reworked tutorial -Added combat tutorial
v1.01.568 Beta Changelog: Update 12/11/2022: - BIG CHANGES in the combat system: now it should be less frustrating. More action: both sides (player and enemies) hit more frequently. Tuned up the AoE magic, and the same damage but the hit chance increased.
The combat is less "random" and more damage based. As a consequence of this, the difficulty of the bosses and encounters increased. Some encounters have been decreased in numbers to reduce the difficulty.
Bugfix: - Fixed the 2 tables inside Elild's House, now you can't walk over them - Split the world map into smaller zones to improve performance. Removed layer to improve performance further on mobile devices. - Fixed the "Shop" option for the Barmaid in Thalvefell - Fixed the "Easy quest" bug in Thalvefell which prevented the player to complete the quest. - Sync of busts in dialogs - +100% size of the quick access Quests on the screen out of the main menu
Changelog: System: - Skill system set tested intensively - 14 Types of Damage (elemental and physical) - 8 Skill Types - 5 Weapon Types - 9 Armor Types - 14 Equipment Types - 309 Skills - 77 items - 87 Weapons - 75 Armors - 77 Different Enemies - 68 Altered States - 21 Classes - 21 Actors
Gameplay: - Introduction - Tutorial - 2 Party members to recruit - First story arc - Thalvefell Dungeon: up to the 10th Floor - 3 quests at the Adventurer's Guild of Thalvefell - Cawic Dungeon - Dozens of NPCs - Interact with the life of the cities and uncover their secrets - Fight with enemy tropps balanced upon your current level in four scales of difficulty: Easy, Medium, Hard, Deadly - DUSAS!
Maps: - World map - Mc's House External Map + House Intern Maps - Thalvefell Map + 6 Intern Maps - 2 separate Maps for quests in Thalvefell - Cawic Map + 8 House Intern Maps - Cawic Dungeon Ground Floor Map - Nulbadin Map + 6 Intern Maps - Hidden Camp Map - Frithuie Keep Map (external)
Bugfix: - Fixed the 2 tables inside Elild's House, now you can't walk over them
Features: - Content Rich: One main character, a dozen of recruitable characters, and tons of NPCs. Every character is characterized, by its own strengths and weaknesses. A gigantic world map with dozens of maps to explore. A major story arc, a multitude of Side Quests, and many many random events just for fun. Fight with a multitude of different enemies and bosses! Level up, crawling your way to the top! - Challenge Yourself: the game has no "difficulty mode" and combats are calibrated with Easy, Medium, Hard and Deadly difficulties. It is possible to encounter many game overs along your journey. Do not be overcome by despair! The game mechanics reward those who can create combos with abilities and spells, you have many many different combinations. With experience, you can transform a “deadly” encounter for the game into an “easy peasy lemon squeezy” encounter. And there are many magic items to help you too! - Grow your characters: level up, unlock new Spells and Skills, collect loot, buy items, magic armors, magic weapons and complete quests. Meet a dozen of characterized allies to help you along your journey to becoming an adventurer! - Classes: every character you can recruit has its own Class, inspired by the classic ones: Cleric, Wizard, Barbarian, Paladin, Ranger, Rogue, and so on. Meet characters with unique Classes and find out that some “classic” ones have been heavily modified into something different! By leveling up, learn to master the class of the Main Character and overcome your enemies with your trusted party members! - Unique stories: follow the main quest, uncover secrets of the Region, get rewarded for doing odd jobs for the Adventurer’s Guild. Find out the personal story of every member of the party. Also, there’s a strange guy who follows you everywhere… Maybe he knows something.