История разворачивается в семье, преуспевающей в индустрии развлечений, которой приходится столкнуться с некоторыми неудачными событиями, которые приведут к тому, что они потеряют свое богатство и известность, не оставив им ничего, кроме кровных уз и желания встать на ноги.
v0.2.1 CHANGELOG: - Changed start day from Monday to Friday - Made the day Larry is supposed to visit more clear in the quest log - Added a "Small HUD" option - Refactored the overlay code - Added a "show possible interactions" option (press the LALT key) - Added some content in the intro
v0.2D Realease - Hotfix - Made the mini-tutorial a bit more clear (thanks Centerflag) - Added the ability to use the spacebar to skip narrator dialogue.
0.2B Realease - Hotfix - Fixed a bug preventing the player from leaving the Kitchen or the Living room when the TV is on. - Fixed a bug preventing you to go to sleep. - Removed the silly test displays I left on on initial release.
v0.2: ADDED: - 2 quests with more events and even more images - 3 new locations (house front, basement, attic) - Pop-up window for achievement unlocks and stuff - RPG Elements (stats), with specialization choice at the beginning of the game and a few stat checks along the events - New main menu with: - A quest system with a quest screen - Inventory system with an inventory screen - Character status menu with information for each character, including MC
CHANGED/REWORKED: - Reworked the dialogue window. It now takes less space and is more transparent. - Reworked all the portraits, and widened the character's range of emotions o_o - Reworked the house model: - Reworked all the locations (re-rendered) - Remade all the navigation buttons - Refactored the old code almost entirely - re-rendered almost half of the intro - Provided a few minor rewrites for the intro too - re-worked the name-choice at the beginning of the game
KNOWN ISSUES: - The navigation buttons overlap with the HUD.
POSTPONED: - Job system - Mood system - Cooking system - Errands system - Burglary