Призрак Иуды - это интерактивный визуальный роман, в котором вы сможете перемещаться по особняку в цикле день / ночь, выбирая, какие задания исследовать, с кем взаимодействовать, и продвигаясь в своем собственном темпе по сюжетной линии каждой отдельной девушки. Вы также сможете покупать наряды и предметы в рамках валютной системы, повышать уровень своей привязанности к девушкам и иметь возможность находить спрятанные предметы, которые могут привести к тайным сценам.
Chapter 1 — Final Additional notes and summary: The release version 1.2 introduces a new scene that should have played after "Gemma — Booty" and before "Gemma — Salacious". If a player already progressed Gemma's story up to "Gemma — Salacious" or further, the new scene will be triggered the next time MC visits their room. This might trigger the event immediately if the prerequisites are fullfilled and the player saved in MC's room.
If the player is able to trigger "Gemma - The right medicine" before playing "Gemma - How to be a good girl", there might be an issue with above triggers. In that case, please report the issue, so that we can have another look. It should be fixed, but reality is a cruel beast. Generally, this issue does not break the game, but is inconsitent story telling for those two events, if played in the wrong order.
Now, even though we provide a quest progress tracker and just in case, the player should play until the questlog ("Notebook") tells the player that there is no new content available. Some events are delayed and are not immediately available after having played the precursing event. Those are rare and the maximum delay should be one in-game night of rest. These "empty time slots" should get less and less, as we add content and repeatable events.
With the release of version 1.2.0 a new mechanic is introduced, that lets players chose the event they want to play, if the location has multiple events available at a given time. The player can also return to freeroam, which might trigger a priority event, that would start automatically otherwise.
Also, with version 1.2.0 another mechanic is introduced to start an event. For those, the player has to initiate a dialogue with Judy in MC's room and pick the highlighted choice. The notebook should hint at those events by telling the player something along the lines "I should talk to Judy." or "Judy might know more about this." v1.2.summary.jpg
v1.2.9 — Release Build Fixed "Gemma — The Right Medicine" to restart after an in-game nights of rest. Fixed an event description
v1.2.8 — Release Build Fixed some quest and event description
v1.2.7 — Release Build Added skip functionality to textbox. Added APK update functionality to start-up of game on APK/touch Added button to activate/deactivate name input in settings screen
v1.2.6 — Release Build Added navigation to in-game settings to access load/save on touch screens. Updated quest description for "Judy — Judy's Needs" Fixed an issue in "Gemma — How To Be A Good Girl", that used a wrong name variable for MC.
v1.2.5 — Beta Build Removed a "debug entry" from the Notebook for "Minerva — Painting"
v1.2.4 — Beta Build Added option to rename the character for the gallery. Added option to rename the character in the in-game settings. This is the settings screen from the icon in the bottom right of the freeroam UI, not the main menu settings. Changed the tooltip for Judy's essence generator events. Updated Ren'Py version from 8.2.1 to 8.2.3
v1.2.3 — Beta Build Changed Sienna's gift box to an outfit doll wearing the correct lingerie. Reintroduced Cindy's "Care for MC" level to have better event flow control for Cockadoodle. Added missing "Gemma — How to be a good girl" Removed event delay from "Judy — My Space" and reduced it to one day for "Judy — To Taunt And Protect"
v1.2.2 — Beta Build Fixed navigation issue on staircase, moving to 2nd floor east hall instead of west hall. Fixed coin located in 1st floor east hall. The jewellery box didn't give the player a coin, even though it should have. If the player loads a save where this event has already played out, the player will be rewarded with the appropriate coin on load. Removed repeating Cockadoodle events from sleeping in MC's room.
v1.2.1 — Beta Build Added quest progress counter to the "Notebook".
v1.2.0 — Beta Build Added replay labels for a better way to start events from the gallery without unlocking them. This should make the unlock mechanism revertable.
v1.1.20 to v1.1.23 — Internal Builds Testing and fixing of in-game updater
v1.1.19 — Internal Build Added filters to gallery. Added unlock function to gallery.
v1.1.18 — Internal Build Added base gallery mechanics Removing some time and "affection" constraints from events.
v1.1.17 — Internal Build Added quest "Judy — Judy's Needs" Added event "Judy — Leather X" Added event "Judy — In need of Essence III" Added quest "Gemma — Freckleback" Added new mechanic, that requires to actually start a dialogue with Judy to trigger an event. Added new mechanic, that opens a choice menu, if multiple events are available in a location at a given time.
v1.1.16 — Internal Build Added item for Gemma questline Added quest "Gemma — Goblin" Added quest "Gemma — Stabilizing" Added mechanic to replay new events added to already partially or completely finished quests.