Сюжетная ролевая игра harem TRPG с элементами управления легкой империей о человеке, который недавно стал лордом и погружается в интриги и войны высшего общества. Набирайте новых членов в свой совет, приобретайте новые подразделения и персонажей
3 new events Glossary expanded Replay screen redone "Sneaky Sherr" old event cgs updated
v0.20
3 new events Glossary expanded "Magic trap sprung", "Warden champion" cgs redone Character upgrade wave added
v0.197
4 new events Glossary screen added (prologue factions for now) "Young duelist", "Rider" cgs redone Old unit assets updated (Calypso)
v0.194
6 new events "witch", prologue10 event cgs redone old unit assets updated (golden warrior, golden archer)
v0.192
4 new events character stat upgrade wave exp system update (exp gain display, fractional exp storing, exp gain on taking damage, clone exp balancing) "Stand ground" action added, +1 DEF when skipping units turn auto end turn option added mission tracker added for convenience prologue dialogues added (map talking scenes, Cass about improvements, Eleanor training, Dahlia Heimdal conversation) prologue "Meeting the three", Raven "Night visit" scene cgs updated more old unit sprites updated (Kreios, Dahlia, Eleanor) enemy attack spawns updated with deserter faction 2 new battlefields
v0.189
6 new events 2 new leisure characters "Lady Mountain" prologue scene cgs redone updated some of the old assets
v0.185
2 new battles 3 new events new enemy faction combat adjustments exp tweaks for skills "Council candidates" prologue cgs redone "Let's duel" prologue Eleanor scene cgs redone a few old unit sprites updated
v0.181
5 new events new leisure character start of a council system faircliff castle, back to the estate scenes redone ???
v0.17
4 new events 1 new character 2 new leisure characters
v0.165
prologue 2 (camp scene updated, accessible via replay) Desiree added to leisure unit upgrade wave added optimization and tweaks unit type weak/strong highlight via icons in combat skip and rollback added to replay functionality ???
v0.16
6 new events 2 new units fast combat mode improvements start of the leisure system
v0.151
7 new events fast combat mode replay mode
v0.14
new custom battle map 5 new events (sex scenes finally) a wave of character upgrades reused one map for bandit encounters ai tweaks (along with archer ai bugs fixes) ai teams implemented movement arrow reset on hotkey end turn bug fix preserve unit deployment window position on screen click when placing units Sherry One more effect restore fix UI adjustments (effect display window updated with value, duration, icons) (ability charge and cooldown display in army screen ability window) (updated unit stat display to show increased/decreased values)
v0.12
2 new combat encounters 2 new events ai completely rewritten as a proper tweakable decision making module new objective type and objective system rewritten to be able to hold multiple at once (also supports god mode better) 2 new enemy units updated unit selection window for easier access text box opacity option space hotkey for ending units move enter hotkey for ending turn viewport scrolling via arrowkeys (clunky for now) unit level visual update bug fix replaced "type" variable for mod support on request a few optimization tricks
v0.1
5 new events added Unit upgrades and info screen (removed or replaced useless actions, added at least 1 useful, fun or strong but conditional action(or effect) per character, along with some stats that they might lack). Archer targeting changed to circle instead of a line, they will be more reliable now Ability to continue the bandit battles after the turns have ended (some of you maniacs enjoy killing everything to a last man, who am i to deny you that?) God mode option added (No damage taken and one shotting enemies)(please report if there are any issues, i have made checks for a lot of combat event scripts to prevent bricking the scenario, but some might have slipped my gaze) 2 new characters character bios a few screen optimizations and ui adjustments bunch of bug fixes a lot of backend adjustments and rewrites that you guys probably don't care about (i do catalogue them in my discord if anyone is interested)
v0.07
Combat interaction logic rewritten for readability and easier controls Reinforcement battle ui update (Battle duration, next wave timer) 2 Main events 2 Side events New character Bandit encounters expanded More save slots option added Music added Bugfixes and a ton of backend changes for future content