Возьмите на себя роль хранителя дома для заблудших путешественников, дома для всех тех, кто потерялся во времени. Ваша работа - присматривать за ними, делать их счастливыми и не давать им случайно разорвать пространственно-временной континуум. Налаживать длительные дружеские отношения и, возможно, нечто большее. Но все может быть не так просто, как кажется, временные аномалии становятся все более частыми, и за этим может стоять что-то более зловещее
Fixed some typos. 20 new quests 12 main, 8 secondary. Trying a new ‘semi animation’ meaning scenes with no text now auto play through the renders without the need of player input, be warned if you do press anything during these scenes it will skip to the end. Let me know if you like this or prefer the previous ‘manual’ system. Fixed an error that could occur in the replay gallery if you tried to look at a page containing a locked replay.
v0.8.1
22 new quests, 12 main, 10 secondary. Two new random quests. Added music. Each main character has their own selection of songs that are based on their origins, bar sara for obvious reasons. Sara and the secondary characters have a separate more generic selection of songs. With the sandbox section using the music from the previous quest. As always let me know what you think. Slight rework of the introduction, mostly an extention of the particularly short earlier quest and a few new renders. Locked some quests featuring Abby behind the quest where you learn her name to prevent inconsistency, if you are saved after the quest where you learn her name but before the newly locked quests it will require you to restart. Though these quests are all from around v0.2 so you should all be fine. Fixed some typos Fixed some background errors in some renders.
v0.6 Corrected some typos in the intro. Some minor code improvements that’ll help with the code's overall efficiency and stability in the long run. Overhauled the random quest system, the previous system could temporarily hold up main quests happening in the same location, when a random quest could trigger but was prevented by the ‘random’ element. If the quest log told you to go to a specific location but when you did, you found an empty room then this is why but it is fixed now. Added the randomiser element to some random quest that didn’t have it. (Random quests created after I first noticed the hold up issue were not given the randomizer to prevent hold ups as that issue is fixed the randomizer has been re-added.)
v0.5
-Added the first ‘Event’, triggered by going to sleep if all main character quests from previous updates are complete, while this is one event it is roughly the same length as a regular update. -Fixed one of the gallery thumbnails being a different size to the others. -Integrated the “loopfix” patch that hopefully fixes any looping issues, if you already have the loop bug it may require a new game or atleast reverting to a previous save. also fixes a bug in one of yumi’s quests.
v0.4.1
New content. 24 new quests 18 for main 6 for side characters 3 new randoms
Fixes and tweaks. Removed textbox from ‘montage’ sections. Fixed error that occurred in entering Sara's room if you progressed her quests in advance of Emma's. Updated quest logs to show if a quest requires another quest to be completed first. Slight tweaks to the intro adding transitions. Tweaked the intro to prevent quests from starting until the introductions were finished. Fixed a few typos. Altered Yumi’s speech patterns slightly to be more inline with my original intentions. Fixed a random event not firing correctly.
v0.3
12 new quests for the main characters. The proper introduction of all side characters with 12 new quests for them. The new movement system previewed above, new locations including the downstairs pool and the time agency. the first animated scenes (this was my first attempt at animation so they're not perfect but I intend to improve over time.) a replay gallery. (thanks to badmustard for making his code available.) and a fix to the bonus scene gallery Unfortunatly due to some errors in the variables this update may require a fresh start to get everything. I appologise for this and will endevour to prevent such errors in the future.
v0.2
Movement system: The movement system has had a UI overhaul to make the system easier to use, non applicable directions are now greyed out and unclickable and hovering over a direction now tells you exactly where it will take you. It should also be noted that if you wish to turn around in the rear hall you can do so by entering and then leaving the room on the right (bathroom or mc’s room) then leaving, this will drop you at the other end of the hall. I will watch for feedback on the update and possibly do an overhaul of the entire system in the future if needed.
New quest type, Random event: These are events that don’t appear in the quest log and will trigger randomly once certain triggers are met. There are currently three in game. This may require a new save to function correctly, I apologise for any inconvenience and shall attempt to avoid the need for new saves in the future.
Quest Log outfits: The first of the unlockable outfits in the quest log is now implemented and can be unlocked via one of the random quests. Once unlocked the outfit can be changed with the numbers below the character portrait.
Bonus gallery: Added a gallery for bonus images that are unlocked by certain quests. Unfortunately it is currently bugged and won't unlock the images, I shall be continuing to work on this in future updates.
New location: The upstairs of the house is now implemented and fully traversable, it can be accessed by moving forward when in the rear hall facing the stairs up. (downstairs should be added in the next build.)
Character Quests: Each main character has 4 new quests with the exception of Yumi who has three as she had one extra in the first build making for 23 new character quests.