Вожделение. Это может поглотить вас, пожирая вашу душу, развращая вас и тех, кто вас окружает. Ведя вас по пути разврата и безнравственности, настолько извращенной, что "похоть" была названа одним из семи смертных "грехов". Но что такое похоть? Действительно ли это так плохо? Действительно ли остальные шесть "грехов" так же плохи? Узнайте, когда вы возьмете под контроль Допинга, поскольку он становится чемпионом похоти, где его втягивают в заговор, в котором выживание человеческого вида зависит от его мешка.
V0.051 Bugfixes: Various, but mainly resolved game breaking issue in prologue dungeon. Updated/added new maps to help with lag. No maps, except maybe the museum gallery, should lag now. Added first quarter of renders to museum scene.
v0.05 Added new flashback event. No idea on the word count, but it's a lot! Finished Prologue/Demo: Added the Temple of Lust, new Classes and Jobs (Subclasses). Changed how some enemies that chase the player behave when the player escapes battle. Stuff I can't remember and not going to try to manufacture to pad the changelog. The amount of work that went into the first two bullets is enough. v0.04.1 Added Fire's party chat stuff. You can talk to her sprite or hit "C" to bring up the menu. Fixed a bug that prevented you from leaving the dungeon after beating the boss. Fixed a bug when using the Tonpussy shop in the dungeon. Attempted to reduce lag in the dungeon but... Meh. v0.04 N/A
v0.03 Add labels (names) to accessible areas on the map. Expand the basic interactive map feature to open maps without it. (The placeholder text is wrong but the events work properly. Jessica's Photoshoot. (It has some extra options that don't have renders but the event works as originally intended.) Elise/Party Event. I wouldn't quite call it an overhaul but the event has been updated/expanded to reflect my original intent. You can build relationship with numerous characters and multiple questlines have starts here. If you miss these quests it's ok, they can be started later, but there will be benefits to starting the quests now. If you get all the quests, by the end of the update you should have 6. (1 main quest 5 side quests) Add time/stamina modifiers to map distances. (Each area of the map is a "zone". For example, everything in Hightown is in zone 1. Traveling within a zone takes 1 minute/stamina going from map to map. However, traveling from zone to zone can take up to 30 mins/stamina, or more.) Move the character log from the phone(VS plugin) to the Codex(CGMZ plugin). This is only partially done, but in the future the "Phone" will only show some generic info about a character as well as their relationship stats. The character log will have that as well, plus more detailed information about characters that will update as the game progresses. You'll also be able to view this same information in the bio portion of the status screen, however, only in party characters will show there. Other shit that I can't remember. v0.02 Changed BGM after Blaze's scene to proper one. Switched entrance to Chronic residence from touch to button/activate. Added an effect to the "video" during the intro. Changed MJ's intro piano song and slightly tweaked the timing. Updated the icon set. Added CGMZ Core, CGMZ Encyclopedia and Bestiary Plugins (Basic implementation to see if they would work with the suite of VisuStella plugins I use, about 60 or so, and on a basic level everything seems fine. Still needs more testing though) Updated the storyline, adding new locations to the game, including: The Museum +NPCs. Includes new items and a shop. Van Nuts Overworld unlocked! The Beach (North Shore), North & South Nut Street, Van Nuts Corer Club (VNCC), Chronic Towers, Van Nuts University (Dorms), School Forest, and more now accessible. Introduces/updates basic time and stamina systems. You can now sleep in Dope's bed (Although it's locked for now so I guess you cant... Heh) Time changes when moving and interacting with people and/or objects. (May be some oversight) Dope/the party lose stamina when taking actions. (Nothing of consequence happens yet, just basic implementation) Toggleable HUD to display Date/Time or party stamina. "G" toggles between Stamina & Time, "H" toggles the HUD on &off. Basic phone implementation. Track various relationship stats and view character info. (It's basically a character log) Will be expanded on in the future. Partial interactive map implementation! Really excited about this!!!Every object, or almost every object, can now be interacted with. 5 possible outcomes for all items. Only placeholder text for now, but outcomes/events will vary based on the object in question. Outcome chances are fixed, but I may allow the player the means to modify them. Current % chances will be changed. Designed with exploration in mind, objects enter a global cooldown upon activation. Interact with different objects and/or change maps for a chance to reset cooldowns. Sleeping resets all cooldowns. Again, only placeholder text for now. First story/choice related Game Over. (It won't be easy to get, but it won't be hard to get either.) And of course, new scenes/renders to see! v0.015 Added the majority of the upstairs bathroom at the Chronic home and added a few new events around the house. Added the map for Hightown. Added the Van Nuts Museum. Introduced Laura, added a few busts and her initial scene. (You can miss it) Introduced Schala with a minor, non adult, scene and a few busts. Introduced Lust, added numerous busts and initial scene. Added numerous new bust images for Dope, Blaze, and Fire. Progressed the main story, it's slightly different than the core version.
v0.014 Added Fire's intro Fixed bug in Fire's room Ren'MV Edition v0.011 Updated intro to explain dialogue Added most areas for Dope's house to explore Added Blaze's intro. 110ish renders of which 91 are for an animation 2 total sex scenes Ren'MV Edition v0.01 First version. Intro and 1 sex scene ready.
v0.12 Hiatus (Redoing the game from the ground up) v0.11.8 Dojo 3/4th's operational. The track has been updated and now you can't use the mouse while on the track. Agility and combat training work. Only Blaze and Fire available for combat training (3rd floor of the dojo). Massage and recovery rooms need to be finished. No adult content added yet. (I need to build the Dojo in Daz but that will be rectified soon) Armor & Weapon Systems Updated (Primary reason you have to restart). There are new Weapon and Armor types, mostly Armor and characters now have 2 different types of armor, “outfits” and “armor”. “Outfits” can be considered your traditional armor and consist of various clothing types. “Armor” is much weaker than "outfits" and consists of various undergarments. At a specific point in the game “armor” will replace “outfits” though, which is why "outfits" isn't called "armor." Weapons now have a proficiency rating. If you aren’t proficient enough with a weapon, your damage will be reduced and you may hurt yourself instead of the intended target. Both Armor and Weapons now require set S.P.E.C.I.A.L stats to equip. For example, a weapon may require a certain strength and/or agility to use or an armor may require a certain charisma to wear. Added a couple dozen armors and weapons. Tweaked stats for the player, armors, and weapons. An attempt at starting to balance the game. Added store to sell new armor types (PornStar Apparel in the mall. Oh, the mall is open, but not done, now too). Tweaked Enemy Combat and Drops. Tweaked enemy stats. Overall they're a little weaker. Most non humanoid enemies no longer drop money. Added new loot to most enemies to counteract this. (Money is now harder to get in the sense that you have to fight/grind more to get it) Lowered xp enemies give. (At least you’ll be getting loot from fighting now!) Added store to buy new monster drops. Most is junk but some will have use. Store is outside the mall, NPC isn’t shady at all. Store Tweaks I think I missed a few but stores will no longer buy items. There will be special NPC’s, generally right beside the store, where you can go to sell back items. However, you can only sell back the types of items you could buy from the store. For example, you can’t buy something from the Dojo then turn around and try to sell it at Van Nuts Studios. Class Tweaks. Made a few slight modifications to some classes and made it so that you maintain your level between class changes. Characters will also not be able to switch between sex subclasses due to how some of the subclasses are setup. (Not like it matters as that feature wasn’t in game yet anyway) I’m pretty sure other changes were made but I haven’t been keeping track so who knows. Game may be buggy...
v0.11.7.1 Added Dope's first meeting with Draco and the Zeal family. Updated a few maps. Updated autosave feature. Game autosaves before most map transitions now. Dungeons don't have autosaves. Added visual cues for exits on some maps where the exits aren't obvious. Added renders for Dope's encounter with Schala. Fixed a few bugs. Maybe other stuff. I dunno. v0.11.6 Added renders for Emerald's first sex scene Added renders for Zeal family intro Updated Arcade map Added Air Hockey minigame (fully functional) Added Tutorial for incubus perks and updated perk descriptions. (Tutorial autoruns after meeting lust, available anytime afterwards from main menu) Added interior for Flower Shop and Restaurant. Other stuff I probably forgot v0.11.5.7 Hotfix: Fixes various issues of dialogue choices not displaying properly. Hopefully. Adds Fire back to the game while she's in the party. *She shows up all the time Dope is home, even when she should be in class, since I just now thought about it and programed it that way. Will fix that later, it doesn't affect anything. Fixed issue of Fire's dialogue not working as well. Updated Chronic home maps. *You can walk over the new trash can in the mom's bathroom and you shouldn't be able to. I just fixed it, not a big deal but just so you know I know. v0.11.5.7: Added first sex battle. Available through Emerald's questline. (Includes 30 or so renders) Added perks to the game. Just the basic setup, no perk implementation yet. Layout needs a bit of tweaking as well. Perks probably won't change, if anything, more will be added. Available after meeting Lust. Polished battle escape tactics. When you run from enemies in the maze you can't be attacked for 5 or so seconds. I may create a perk that allows escape to stun the mob as well. We'll see. Added/updated various bgm's. Fixed lots of bugs. Maybe created more. They procreate... Updated Blaze's home UI. Blaze now shows up around home no matter if she's in the party or not. (It's really fixed, I promise!) She now also moves on with her life when you sleep/nap. It's a good way to force her to gtfo of the bathroom... women. v0.11.5.6 Changelog Added new enemy and boss AI. Implemented various plugins for enemies. Some will now chase the player. Added new, optional, vendor. Added new drop/currency system to accompany new vendor. (Kill monster, get drops, buy stuffs *Right now it also asks for g but it won't in the future*) Added new spells and edited a few older ones. New dual techs and combo bonuses. Added new weapons/armors. Changed/updated weapon stats to add variability and distinction between weapon types. Daggers/Dildos are the fastest weapons, have +hit chance, and have a chance to hit the target twice. Swords/Dildoblades are slower than daggers but do more damage, have + crit chance, and have a chance to daze (lower attack) the target. Whips are slower than swords but a little stronger than dildo's, have a higher +crit than dildo blades, and have a chance to paralyze the target. Crops are the same speed as swords, about equal in strength to daggers, and have a chance to interrupt the target. Dildostaves don't have any bonus to speed, are a little stronger than daggers, have the highest +hit and have a chance to counterattack physical attacks. I plan to add maces/paddles as well and details are subject to change. I fixed bugs, numerous ones at the Hefna mansion. I implemented an autosave feature. Autosave takes up slot one and will save on screen transition. I added/modified dialogue for Dope/his family and Emerald. If you've already talked to Terra and gone to the Hefna mansion you've missed it.
0.11.5.4 Finished the masturbation stage of Blazes shower event. (Working on last stage now, will be available to public once finished) Updated the initial stalker events. You can now be attacked under certain conditions. Added moveset for the stalker (I'll probably need to tweak this) Updated Map for Northern Forest Entrance Other minor prep for next update 0.11.5.1 Public version fixed and the links have been updated.
0.11.3 Added the second floor (2 maps) to the Dojo. Added greenhouse interior (9 maps). Emerald's quest updated.
v0.11
Set students for Defense class. Base dialogue for Defense class students. Fixed class randomizer. Dope Shop Greenhouse exterior mapped. Chronic Tower (Dope's family business headquarters) interior mapped. Chronic Tower, Top Floor mapped. Chronic Tower, Mom's Office mapped. Added 6 new NPCs. Added chat, hugging, kissing, showing, and touching renders for Blaze. Added all available scenes to the album. Reworked Emerald's character introduction. (Party at Hefna Mansion) Added 13 renders for Emerald. Added intro for Emerald's first quest. Updated Emerald's character info in game. Added chat interactions for Mary Jane at work and home. Updated Mary Jane's character info in game. Added new /edited some old starting classes and abilities Starting after some initial main quests the Party no longer follows the player around at home and other key locations.* Added intro dialogue to home events for Blaze.* Added Yanfly Event Encounter Aid plugin.* Tweaked/added variables for the day system. Added partial continuation of Lust's questline. Talk to the succubus in the forest before the entrance to the Temple of Lust, after meeting Lust, to continue the quest, which is still in progress. Text heavy. Updated credits.
V0.10.2
As I've said on my patreon, this update is primarily for mac users and new players in general. If you've played the most recent version for windows, excluding this obviously, there is minimal new content for you. The mac versions works this time, tested it on my mac. Enjoy.
Changelog
Added students to Fitness class. Tweaked the Fitness practical. Temporarily closed off the Defense class until the next update. Fixed a few minor bugs. *Note, if you start a new game the starting dialogue in Dope's room still says v.0.10.
V0.10.1 Hotfix
Changelog: Fixed a bug where the player could skip past a part of the main quest, resulting in various glitches and the player being unable to advance the story. Fixed bug causing the player to move slow after meeting Lust. Corrected dialogue for the Agility minigame directing the player to run to counterclockwise. Corrected dialogue for new games to accurately reflect game version.
v0.10 Changelog Added renders and new dialogue for Blaze & Fire Scene 1. Various bugfixes.
v.08.7.2 hotfix: Liberal application of bug spray
v.08.7.1 Hotfix Changelog:
Fixed an issue causing Blaze to stay sleep in her bed, preventing the player from being able to recruit her back into the party.
v. 08.7 Changed system windows. Added "Nighttime Attack" minigame. Added Van Nut Corner Club's second floor. (Strip Club) Opened Van Nut Studios second floor. (Reception/interview area) Added 18 NPC class members, some may be recruitable. Updated class pool from 11 to 15. Updated/changed class rosters. Added basic, but informative, dialogue to all Occult Science students. (One or two lines that hint to or outright tell the player something about the NPC) Reworked Shopping District. -Set place for 5 new shops. Arcade, cafe, salon, restaurant, and a "weapons" shop. Set place for the Van Nuts Mall & Gym in the unused building in Nut Street South. Set Blaze and Fire to leave party at night. Added sex/gender/do you have a penis or nah detection for Dope. Added Dap/Handshake and Respect chat choices for male characters. (No interactions yet, just the menu choice) Added extended message pack 1 yanfly plugin.
v.08.6 Set party limit to 4 Expanded Romance/Friendship Systems for Blaze and Fire
- Added 5 flirt interactions for Blaze and Fire - Added kiss interactions for Blaze and Fire - Added hug interaction for Blaze and Fire - Added 5 random party chat interactions for Blaze
- This is a hidden, probably, stat that measures the presence of your player in other characters lives. Bond passively decreases, exponentially, over time and it increases every time you interact with a character. It also goes up passively for party members. It caps so it can't be stacked, the point is you have to interact with characters to maintain bond. If bond drops into the negatives it will begin affecting friendship and love by decreasing them over time, also exponentially like bond.
v.08.5.2 Hotfix Fixed issue causing the player to be unable to talk to Elise during class Fixed something else too but I seriously forgot what it was, but whatever it was, I fixed it. Added subclasses to the game. Fixed issue causing the player to get stuck on the 2nd floor at the museum when meeting new character. (v.08.5.1) You have to restart. You have to restart. You have to restart. Sorry.
v.08.5.1 Hotfix Fixed bug caused by talking to new NPC at museum.
v.08.5 Added a clock HUD Added party chat. Hit "c" to interact with party members. Currently the player can choose from "Talk," "Romance," and "Spells". Minimal interactions, just the basic system. Added Romance options to the game. Currently the player can only flirt with Elise in OS class. Again, just the basic system. Added spells. Activating npc's now brings up a menu (on all future npc's, and eventually old npc/events, from this point on) like party chat, where the player can choose spells to use on said npc. Currently the player can only try two spells on Elise in OS class. To view the effects of spells, open the relationship menu "b". Locked Daemon/class menu for new games, unlocks during story. Finished structure for OS class and added first class. Added missable event with Elise for first class. Setup game for subclasses (not implemented yet).
V.08.4.1 Fixed an issue where Blaze &/or Fire got bugged in part of the Temple of Lust quest. Fixed an issue where the player gets stuck in Dope's room when playing old saves.
v.08.4 changelog Added the positive renders for Elise's first scene. Started implementing Daemon system. Started implementing corruption system. Started implementing school system. Started implementing "date sim" system. Added the agility class practical lesson (mini game).
v.08.3 Updated relationship log Added brief char bios Changed starting variables of Dope's known relationships. (You still have to "meet" the npc first in game) Reopened West Mountain Beach Plaza, place where Dope's family dispensary is, but that's not open yet. Corrected a typo telling the player to search the garage, to search the basement. Potential other stuffs.
v.08.2a Updated the quest log Added a few NPC's on a random spawner to the museum. The game now tells the player the time after sleeping. Modified the main quest a bit. Other minor fixes/changes/updates. Due to request, Mac and Linux links for the first time. No idea if they work. Trying the mac one but I don't have Linux so... I tried.
v0.07.2 Changelog Added a bit of story content. Added 1st dungeon and story boss to the game. Added first story related death to the game. Updated time system so that the player can hit "c" to bring up the watch/clock. Fixed bug in Dope's room where sleeping didn't advance time. Updated sleeping as a whole so now the player can choose how long they want to sleep for (1-4, + 8 hours). Tried to get the daylight system to display noon and midnight properly. We'll see. Tweaked combat and enemies a bit in order to prep for balancing (Ideally by the time you get the to the boss, on a new game, the player should bit at or a little above level 10). Added some gear. Introduced easter egg/cameo/secret character (missable). Maybe more but that's the important stuff.
v0.07.1 Changelog Added an Inrto to guide the player into the story Modified the time system Introduced timed events Modified combat Updated old quests with additional dialouge Added "Allies" menu so the player can remove people from the party (not much use yet but will be important in the future) Started new storyline quest with Laura (museum curator) Updated skills Overhauled the Secret Retreat and the Northern Forest Center Added a dungeon. Kinda Placed a clear indicator for the end of current content Probably some other shit that I forget
v.07 update Added renders for Jessica's first scene. Minor advances to main storyline.
v.06.7.1 update Fixed issue with dialogue for Elise. Looked over Jessica's quest to make sure it was working as intended. The quest works for me but if you have problems, let me know.
v.06.7 update Added face sets for Blaze and Fire Fixed bug causing Jessica's quest not to advance even when player had the items needed Fixed bug with an enemy animation not loading properly.
v.06.6.2 Changelog: Fixed an issue with an enemy not loading properly. Added renders for Dope's face in MV conversations. (Sisters are next)