Вы играете за молодую девушку лет двадцати с небольшим. Вы живете вместе со своей подругой и парнем постарше (большинство отношений можно выбрать самостоятельно). Вы вместе отправляетесь в путешествие к своей матери, и это путешествие становится началом ваших приключений. Вас могут ожидать тревожные встречи с незнакомцами, непредсказуемые неудачи с сомнительным исходом, захватывающие встречи с предприимчивыми людьми и много-много пикантных ситуаций, в которых вы сможете решить, чем они закончатся.
- The car rides are now an interactive space, not just a cutscene. Between story beats you can spend time with your two travel companions: talk to them, trigger small moments, find optional scenes. - What's on offer depends on how far you've come, the route you took earlier, and your choices and stats. The conversations shift across the trip and react to what you've experienced. - You can let the protagonist rest during the drive — and what the others get up to while she does is its own little layer. - Some scenes that used to fire automatically (and far too early) now unlock dynamically, based on what you've actually experienced. Nothing's gone — it's just earned now.
Story
- New story section: "Motel." After a small mishap the group ends up in a stranger's car and, eventually, all sharing a single room. - The existing chapters were reworked to support the new systems and a more consistent tone.
Characters & Writing
- A brand-new model for the second character. This was a massive job — roughly half of all the renders in the game had to be re-created. - Inner Thoughts: every character now has a visible inner monologue that shifts as the story moves. For the protagonist especially, it shows how she's really taking things in — and thoughts can now appear inline, while a character is talking. - A narrative voice was added to set mood and context where dialogue alone wasn't enough.
Systems & UI
- Status Screen (now a full feature; it was a beta in 0.3): each character's mood, how they feel about you and each other, and what's on their mind — open any time from the quick menu. - Character attributes (trust, anger, arousal, corruption…) now actually matter: they gate options and open or change scenes instead of just sitting there. - Choice Hints: optional, switchable hints that show what a decision affects, for when you're unsure. - A hidden fertility status and cycle, rolled randomly at the start of each playthrough — mostly groundwork for now, but it adds variety between runs. - New main menu with short intro film sequences and direct links to Discord and SubscribeStar. - Cleaner end-of-build screen with social and feedback links. - Redesigned in-game phone chat into a proper messenger-style panel.
Fixes & Polish
- Fixed intimate-stat tracking that silently stayed at zero. - Fixed new characters not showing up properly after replaying a scene from the gallery. - Fixed a crash when opening the History screen, restored a missing settings toggle, and cropped an off-format gallery thumbnail. - All in-game measurements now use the metric system. - Added optional, fully anonymous stats (you opt in) so I can see which paths actually get played — and catch ones that are too hard to find or broken. - Plus a long tail of smaller fixes, typo passes and consistency tweaks. v0.3
New story content: Gas Station Stop (~265 new renders)
- Characters arrive at a remote gas station after hours on the road — first time out of the car - Getting-out and stretching sequence with animated cutscene - Walk to the station bathroom area with branching paths - First optional intimate scene — choice-dependent, missable depending on earlier decisions - Buddy side story branch: private moment at the station, separate from the main path - Station outro and return to the car; sets up the next road segment v0.2.1 - removed unneeded images and therefore reduced package size - Bob no longer notices that Trixie is enjoying him touching her - let's reduce the pace - removed textbox background and added text drop shadow - you'll see more of the images without the need to hide the TextBox
- Fixed: given names not used in text boxes - Fixed: full size Images not shown properly
0.2 Alpha: - new part of the story - 125 new renders - upgraded image quality - first possibility where you can miss content depending on former decisions
0.1.1: Bug fixes: - naming mc didn't have any effect - relationship to mc was defaulted to sister - missing image bedroom8
0.1: First tech preview. Nothing more then the first few moments of the story.