Вы играете за 18-летнюю девушку по имени Кира (имя можно изменить в начале пролога), которая, о чем она пока не знает, является вампиром, пробудившимся примерно через тысячу лет после своей «смерти» в современном мире. Но кроме того, она также страдает потерей памяти, вызванной долгим сном, и сохранила лишь отдельные фрагменты воспоминаний. Вы будете помогать ей пройти через современность, когда она попадает в большой современный город, где она будет знакомиться с новыми людьми, одновременно справляясь со своей вампирской природой и пытаясь восстановить утраченные воспоминания.
- Chapter 2 has been added, consisting of: - 718 renders (1555 total) - 8 lewd animations (16 total) - 30881 words (87997 total) - 2797 lines of dialogue (8850 total) - 2 hours of reading (5.5 hours total) - 6 new music tracks (20 total) - 15 new SFX (35 total) - 24 new gallery entries - journal updated with 2 new lore entries and 4 events entries - solo path splits into good and evil paths depending on your previous good vs evil points balance - miles romance route starts, evolving from clara's rejected path - chapter 1 Atrium Market scene has been expanded on all paths with 25 new renders and two SFX for a first custom character commissioned by our Diamond tier Patron Jocik. Thank you for your contribution and I hope you like the short interaction with our MC and Clara I crafted for your character. - onscreen phone messages notification system and phone UI has been implemented. As the MC gets more familiar with modern technology, this will be used to facilitate long range communication in the story where needed. - gallery has had it's buttons layout changed by moving the main categories to the top and new phone category added. This will give more room for any possible future additional characters on the left character selection menu - gallery replay can now be exited with right mouse button - french and spanish translations have been temporarily disabled due to my translation tool no longer working so until I find the alternative the game will only be in English. If you used a different language you may need to delete your persistent file. I apologize for this.
Fixes: - in chapter 2 demo there were three instances of poke through on Clara and doorman coat poke through outside club, these renders have been fixed - animations during lewd scenes were not looping, this has been fixed and looping should be now smoother than ever, still not perfect though on some animations but still learning to animate properly, once I nail this down I will go back and fix up all previous animations that have issues.
v0.2.5 beta
- Scene 1 of Chapter 2 has been added across all paths, this concludes the underground storyline that ended on a cliffhanger at the end of chapter 1. - 217 renders (1054 total) - 7356 words (63693 total) - 726 lines of dialogue (6699 total) - 30 minutes of reading across all paths (4 hours total) - 3 new SFX (22 total) - new credits screen has been implemented at the end screen and can also be shown via the new main menu button
Fixes: - buttons in the lore and events tab of the codex journal have been fixed so that the last button doesn't get cut off. - in chapter 1 there were instances where characters would have a conversation about hair or clothes in a scene and then in a later scene they would have a similar conversation again. This has been now corrected. - typo's were corrected in the prologue when Clara asks if you want to help her out with her ''problem'' - a render has been fixed up in prologue where Clara is masturbating to not be as creepy looking
v0.2
- Chapter 1 has been added, consisting of: - 607 renders (849 total) - 4 lewd animations (8 total) - 42645 words (56337 total) - 5022 lines of dialogue (5973 total) - 2.7 hours of reading (3.5 hours total) - 4 new music tracks (15 total) - 6 new SFX (19 total) - new translations (Spanish and French, AI translated-feedback welcome) - gallery rework consisting of 30 normal and 6 custom entries
New tags: Group Sex (only on solo path), Interracial (only on solo path), Oral Sex
Future tags that are likely: Vaginal sex, Anal, Multiple Endings, Creampie, Handjob, Multiple Penetration (involving toys, not people)
Tags that will not be included: NTR, NTS, Harem, Sandbox, Cheating
Most of these tags will be optional and depend on player choices they make through the game so its possible you may or may not encounter all of these
v0.1.2_prologue - Initial release reworked the entire journal system to have a fixed window instead of resizing based on content and all content unified in one place. a new character stats and vampire abilities system has been implemented into the game and now sits in the journal stats page. The player can pick up a total of six passive abilities during the prologue which are the core to almost every vampire. Player will also get access to some active abilities in the future that will be able to be used in certain story situations, but while i already implemented the code for them, these are just too powerful to be used this early into the game so you can look forward to them in the future when the story permits their use. One such active ability has been put into the prologue because it fits and because this is a unique ability to the main character which she will only use this one time. Pretty much all other active abilities will require a high enough number of a certain stat, currently plan is to tie in one active ability to each stat, this should aid in replayability and exploration of other paths. character stats have also been implemented into the prologue, these can also be found on the stats screen. These also include the new morality system which will play into two of the potential endings. Due to all these changes to points a new game start will be required if you played early access versions! relationships page has been setup for the three extra upcoming characters, one of them will be a male LI for a romance path while the other two will be more casual and will be primarily friends to the character (with potential benefits if you are on solo path). These are not in the prologue but will be able to be unlocked during the upcoming chapter one of the story. MC has learned blood magic, a couple renders have been updated to better visualize and support the new abilities system. Some dialogue in the affected scene was adjusted to fit the updated visuals. New entries have been added to the codex and old ones were expanded. Notifications have been adjusted or new ones added to support the new stats and abilities system as well as relationship states. No one seemed to have noticed, myself included, that there were backgrounds missing in Clara's apartment scene. Took me a while but i finally noticed, lol. Anyway those are now all fixed up! v0.1.1_prologue - Initial release Hunger bar being interactive where player was able to drag the health bar to fill up their health has been fixed. Dialogue from start to finish has been spellchecked and grammar fixed up where it needed and some lines were corrected. Default Ren'py font has been added back in and can be now be selected in Preferences menu. This only affects the dialogue and certain UI elements for easier reading. Main UI font has been left custom as it was, this is a stylistic choice. Overlapping single choice bars have been removed, this should result in better flow, these will only ever be used if a scene necessitates such interaction and won't be excessive going forward. Shadows have been added to UI and dialogue fonts, this should help to make reading easier against brighter backgrounds Dialogue text alignment has been adjusted and character names have been put outside the textbox for a better look About screen has been expanded with more information about the game, this will hopefully address some questions about the direction of the game and where it will be going. Toggles for dialogue font size, dialogue spacing and self voicing (TTS) have been added to Preferences menu. There was an error in the code that was preventing door sfx at the end of the crypt scene from playing, it has been fixed. When choosing the player's first and last name, now only the first name will be displayed above the dialogue, in the dialogue itself either only first, only last, or both will be shown depending on a story situation. Some dialogue lines were adjusted on ''Run Away'' path to better convey the MC's conflicting thoughts on what happened. This was done to support a future ''Morality'' system for later chapters and will play into the future ''dark path'' Notification system has been added which will show an alert on the screen when new Journal entries, points and gallery unlocks happen. This should make it better for players to know when have something new unlocked or points changes happen. Some ''evil'' points were added to ''Run Away'' path to test out and prepare some backend functionality for a future morality points system. This currently has no impact on the story or the game outside the notification system to test it out. Journal system will be expanded in the future with a stats screen to support this system, so players will be able to keep track their points easily. Dialogue lines at certain points were adjusted or expanded upon with variety depending on Clara points. This should provide a bit more variety to the dialogue on different playthroughs. Some minor adjustments have been made to the points system in order to support the dialogue variety. Points allocations haven't been affected so a fresh playthrough shouldn't be necessary unless you want to see some new dialogue variety depending on your points. v0.1_prologue - Initial release - 13464 words of dialogue - 242 high quality static renders (not counting the gallery) - 4 sfw animations - 1 animation sequence consisting of 4 nsfw animations - custom UI - music, UI and video SFX