В Studio Hearts вы играете за Маркуса (или под выбранным вами именем), 30-летнего специалиста по привлечению капитала, живущего и работающего в Лондоне. Из-за работы у него не остается много времени на личную жизнь, и примерно за три года до начала истории он находит себе развлечение в общении с вебкам-моделью Милой, имя которой также можно выбрать самостоятельно. Она 22-летняя девушка, которая занимается сольным вебкам-шоу с 18 лет, что в той или иной степени влияет почти на все аспекты ее жизни. Ее работа повлияла на ее цели, дружбу и даже личность.
v0.2 Added 2753 renders, 192 animations (Give or take a couple. My method of keeping track of this is a bit shitty) Added "The lady list" which is basically a character information screen that will include all relevant female characters, as opposed to the stats screen, which will only include the primary love interests. (Just realised in the actual release, I typo'd "interests" in the changelog. I'm not gonna upload a whole new version for that though lmao) Added some new title pictures to unlock. {i}(They unlock at certain points in the game as to avoid spoilers from the main menu, though they're all non canon anyway, so whatever) Added an in game mouse cursor, as well as the option to enable or disable it. It's not working completely perfectly though, so this feature may be removed or reworked in a future update. Converted a bunch of things from ATL animations to videos with alpha. This hopefully won't be noticeable, and should basically just improve performance a little in certain places, and reduce the overall filesize. Made it so that now when you enter the pause menu, it applies a low pass filter to the audio. I personally find this kinda cosy. Fixed an issue where a custom named Mila would still just be called Mila in the stat update notification thing. Changed the first meeting with Mila from the intro, so you now have the option to play through all the texts that occur during the three month timeskip, get a brief summary, or just continue playing. You can still read the texts any time, but now you have this additional option, which will hopefully reduce the number of players fully missing the context for why MC and Mila weren't talking during that time. Changed the default character name from Marcus to Mark, simply because the default name ultimately doesn't matter, and when I called him "Marcus Ashford", I somehow didn't remember that there's a football player called Marcus Rashford. By changing it early on, I'll hopefully avoid having to answer the question of whether that was intentional too many times. It was not, I'm just dumb. Replaced a few renders and an animation near the start of the game to properly reflect MC's body as it is in this update. I don't remember exactly why I decided to make him a hairy dude when I was making 0.1, but I decided it would be easier for the narrative if he were a little more toned, and a little less fluffy. Body hair isn't so fashionable in Kharzovya lol. Made a bunch of minor changes to existing dialogue from 0.1, and a few more significant changes to the therapist scene to get it closer to what it hopefully would've been were the initial version made over a longer period of time. Numerous other minor changes not worth mentioning. (Stuff like slight text size adjustments, etc) v0.1.2 fixes a couple more typos and adds stuff like discord links v0.1.1 Initial Release Initial Release At present, only two of the main characters are introduced. I expect with the main characters it'll stay this way for a few updates, as these two are like the MAIN main characters. There's also only one gallery scene, simply because I was kinda scrambling to throw it all together in a month. The next update should remedy this issue though, since this 0.1 is just to set things up. Once I get the Stormside content released finally, the next SH update should show that just like Stormside, this game is porn first, story second. 850ish renders, 75 animations/videos, no idea how many lines of code or dialogue lines. It probably takes 1-2 hours to play through, but I haven't actually played through it at a normal pace, so I'm not actually sure how long it is. (I played after work yesterday for testing, but I'd stop frequently to rework dialogue lines and stuff like that, so it took far longer than I expect it'd take a normal player.)