Вы просыпаетесь в странном мире, не помня, кто вы и как туда попали. Вам нужно быстро научиться адаптироваться вместе со своей новой спутницей Офелией, которая сама уже не совсем человек. Создавайте предметы, сражайтесь и заводите романтические отношения, пробираясь через город, пока пытаетесь раскрыть тайну того, что привело вас в этот мир и кто виноват в том, что он превратился в ад.
New events: -Amy - PoaM ep 4 -Sarah - Event 4 + potions upgrade! -Momento Mori - Event 3 - Tea with Mable (Patreon vote winner) -Zera - Event 4 - Aftermath Recall part 1
Upgrades: -11 Brand new potions, 13 tier 1 potions have been coded in. Note Delirium Samples unfortunately cannot be found at this time until the full EA update. I removed the new enemy that they are associated with as I was unhappy with their attacks + was having a bug with a new mechanic involving them... So still needs further work. -Helpful/Unhelpful hints have been added to the cave puzzle -Enemy level scaling - brings all low level enemies up to the player's level in terms of damage/health/xp given (Turned off by default in options) -Enemies can now actually damage your armor if they do enough damage -Enemies can now apply status effects to the player -New status effects: Ignite and Poison - Glancing blows, the ability to react to incoming damage and reduce it by 30%/40%/50% based off of your perception stat
UI Updates (Patreon vote winner) Work in progress as they are also being overhauled code wise at the same time -Complete combat UI overhaul with proper status effect tracking + weapon info upon hovering over the equipped item -Potions crafting table (Still being revised) -Basic menu option design -Quest Tracker (Inventory system needs more coding work so it's still the previous one for now.) -Forage screen(More changes coming)
Bug fixes that I actually remembered to record: - Proper food consumption at night based off of how many people are staying in the hideout -Removed the ability to redo Amy's 2nd PoaM event -Leaving Neomi's hideout properly puts you where you should be instead of by the twins. -Fri night back hallway image has been corrected -Fixed mystery ammo usage at the end of combat -Free roam enemy loss events have been re-enabled -Removed a massive amount of dead and legacy code
Cheats menu updates for Patrons: -All basic resources +100 (removed them being individual) -Learn all Potion Recipes -Add the basic AR15 + 100 5.56 FMJ rounds (Still have to equip it at the gun smithing table) -Event Replay - This is a full event review that doesn't effect the choices you've already made in them. And the option system currently is not perfect. I stopped adding to it when I realized that it'll require its own dedicated UI rather than just basic ren'py menus with how many events and characters there are.
v0.1.3c
v0.1.3c Patch notes: Events: -Ophelia event 11 - (Both Hybrid + Delirious version) Talk to her after you've gotten seeds from Clement -Rowena event 2 - Talk to her in the metro after you've filled up every crop space -Marcus/Jenny event - The 2nd Cell Tower test (With repeatable scenes) -Marcus/Jenny - Delirium and Debauchery - 3 playable classes, all with a unique flavor to them when solving the first intro quest + repeatables -Amy - Portrait of a Memory ep. 3 - Wait a few nights after Amy/Marcus have moved in -Short main event 1 - Go to sleep after meeting Syll and completing Ophelia's 11th event - Main event 2 - Wait a few days after the first one
Improvements: - New difficulty slider with 3 settings currently; Story, Survivor, Delirious Story mode is the base game, Survivor mode gives scavenging a 0.8x multiplier and enemies get a 1.2xhp multi and limits your crop harvesting to 5 times per plant. Delirious mode gives a 0.5x scavenging multi, enemies get a 1.5x hp multi and a 1.2x dmg multi. Harvesting is limited to 3x per plant and individual scavenging locations can only be checked 3x a week with the reset being on Sat morning. There will be an 'Acolyte' game mode MUCH later down the road that will have unique game modifiers and will be a true test on if you can survive but will require much further testing and a few system reworks/special additional ones to accommodate it. Right now you can move between the difficulties freely in v0.1.3c, but in v0.1.4, Delirious mode will be locked to starting new game only.
-Farming! Grow some crops at the hideout and use Clement's strange soil to speed up the grow time. - 6 seeds to purchase and grow with currently 2 hidden bonuses to find to increase food yields. -Free Roam Navigation update - Images of the next locations have replaced the buttons + there is a map that will show your current location - The 3rd (?) option in the feather has finally been started. It is for the Momento Mori path only as you'll be working on picking up the pieces of who you are. Timing matters in the MM main story path as just like a few other RPG's, if you do events out of order, there is a chance of missing scenes/context in this time line. Trial and error may be required to unlock a secret MM ending if you can find all the lost pieces (Eventually, this will be an ongoing long term thing) - 2 new toggles have shown up in options! One for enemy HP numbers and one for screen shake to help combat feel more impactful. (The enemy HP numbers look a little awkward, this will be address with the Ui overhaul coming in v0.1.4) - 6 new audio tracks -Zera's party requirements have been reduced down to 90 food/35 metal
Bugfixes etc: -Amy/Marcus weren't showing up in the hideout after Amy's 2nd PoaM event. -Fixed bug of metro enemies sometimes showing up in free roam the same day you've left the metro -Combat menu no longer ends turn when you hit the back button -Proper stun/bleed immune flags for all enemies (Sorry! A small handful of enemies are now more difficult!) -fixed: Rowena/Jenny heal abilities had no respect for max health caps. They have now learned their place. -Proper melee/ranged used reset flags have been added for if fleeing is successful -A metric fuck-ton of other bug fixes and dialogue corrections that I forgot to record
v0.1.2b -ACOLYTE Vote Winner: Neomi- Lost Souls Ep 3 - Additional ACOLYTE vote Winner: Momento Mori - For the Fallen. This was also included as last month's vote ended in a tie and both winners honestly go together. So... I did both! -DELIRIUM+ Vote Winner: "A familiar raider wishes to defect and begin helping your group" -Amy: Portrait of a Memory Ep 2 (End variation for if you're on the Momento Mori path) -Ophelia - Event #10 (Both variations of Ophelia, hybrid + Delirious. This also includes a hideout expansion) -Part 3 of the hidden event line involving 'Moose' down in the Metro. Reward is a special melee weapon with only moderate damage but doesn't break and has the ability to apply both stun + cause bleeding. For those who had no idea that there even was a hidden event line in the metro... take a look at the other stations found within. A specific one will start it and it has to be completed withing the same week before the next shift.
-Trader Buy page has been updated with a scroll-able menu -2 new non/less lethal weapons! -Additional feather tab to include info on major enemies/Bosses -A feather page has begun for Syll -A feather page has begun for the Envoy of Death (MM path) -Several random chance mini events during the hideout unlocked after Amy's PoaM event -Several minor bug fixes
v0.0.5b2 - Several bug fixes - Additional event with Jenny while is your companion if you walk into the twins' bathroom after you've started one of her paths. (2 variations)
Game totals v0.0.4a: currently 4,339 images and animations
v0.0.4a
5 new enemies 1 new zone + with 16 rooms inside that shuffle weekly 2 Ophelia main events Neomi - Lost Souls Ep. II Momento Mori
Patreon supporter voted: Ophelia in Delirious form brings home a strap-on Full event + 3 different variations unlocked after
Revised melee crafting bench Skip button to bypass the 10+ events in the prologue and go straight into Act I Ability to heal yourself + companion by clicking on their icon in the top left between combat
main menu theme as a preview of what's to come in v0.0.5: YOUTUBE
v0.0.3a
Welp. I apologize. I had recompiled the game early this morning after doing one last check to make sure everything was good. I had apparently accidentally hit Shift + F instead of Ctrl + F when trying to search for things and I had introduced an error for when trying to hang out with Ophelia.
UPDATED FOR 4 MORE FIXES
v0.0.2 New content! Act 1 intro event once you step outside the hideout after the Prologue ends 3 Ophelia events 1 Marcus event 1 Amy event 1 Neomi event - Intro into splitting main events and side/relationship questlines. Combat System Overhaul - Mostly back-end work BUT you get a new Ui and added support for multi enemy fights with the introduction to Ophelia fighting beside you during one of her events. Added the Stun status effect to all blunt weapons. They now have a chance to stun enemies and skip their turn. Gunsmith and Armor Repair bench - This is where you'll be able to select and repair both your armor + guns as well as view information on each. Crafting room has been simplified, added quick access to the storage locker for all melee weapons + will be where you equip your companions later on. The storage locker itself has also been simplified for the time being to save players time. Added items at the trader for after you complete the prologue: Medium Healing Potion, Repair kits, .45 1911 handgun + .45 ammo, 12ga shells, Gunpowder + empty casings/shells that may be used to craft your own ammo at the gunsmith bench Other Added weapon: A makeshift 12gauge shotgun which can be acquired through one of the new events. The 1911 Could have been acquired early during the prologue previously as an unmentioned bonus through the Order Fulfillment system. Bug Fixes: Neomi's entry in the feather will no longer show up until she actually tells you her name. Fixed the quest hints to actually tell you what to do if you ended up attacking Neomi in the beginning rather than talking to her Fixed certain history entries that weren't showing up as intended Lowered the chance to find Amy only wearing a thong and an apron in the kitchen. Nobody complained about it, but several times in my testing, I got the random event back to back by just entering the kitchen. A persisting bug that is a bonus to players: Bleed - My god, I don't understand it at this point. I have several redundant checks in place to ensure that the bleed status effect is wiped if the enemy dies before all of the bleed ticks proc, but it is STILL sometimes carrying over to the following fight. The fact that it is inconsistent is even more confusing.
An obvious exploit that I won't fix until v0.0.3: The barricade system. I realize you can just skip through them by using the quick nav menu at the top right in Freeroam outside the hideout. But until companions fighting alongside you is 100% fully in the game, I'm leaving that loophole in for those who are struggling with combat and I don't wish to frustrate players at this time.