Вы просыпаетесь в странном мире, не помня, кто вы и как туда попали. Вам нужно быстро научиться адаптироваться вместе со своей новой спутницей Офелией, которая сама уже не совсем человек. Создавайте предметы, сражайтесь и заводите романтические отношения, пробираясь через город, пока пытаетесь раскрыть тайну того, что привело вас в этот мир и кто виноват в том, что он превратился в ад.
Game totals: currently 3,146 images and animations 20+ main events and many side events
v0.0.2
New content! Act 1 intro event once you step outside the hideout after the Prologue ends 3 Ophelia events 1 Marcus event 1 Amy event 1 Neomi event - Intro into splitting main events and side/relationship questlines. Combat System Overhaul - Mostly back-end work BUT you get a new Ui and added support for multi enemy fights with the introduction to Ophelia fighting beside you during one of her events. Added the Stun status effect to all blunt weapons. They now have a chance to stun enemies and skip their turn. Gunsmith and Armor Repair bench - This is where you'll be able to select and repair both your armor + guns as well as view information on each. Crafting room has been simplified, added quick access to the storage locker for all melee weapons + will be where you equip your companions later on. The storage locker itself has also been simplified for the time being to save players time. Added items at the trader for after you complete the prologue: Medium Healing Potion, Repair kits, .45 1911 handgun + .45 ammo, 12ga shells, Gunpowder + empty casings/shells that may be used to craft your own ammo at the gunsmith bench Other Added weapon: A makeshift 12gauge shotgun which can be acquired through one of the new events. The 1911 Could have been acquired early during the prologue previously as an unmentioned bonus through the Order Fulfillment system. Bug Fixes: Neomi's entry in the feather will no longer show up until she actually tells you her name. Fixed the quest hints to actually tell you what to do if you ended up attacking Neomi in the beginning rather than talking to her Fixed certain history entries that weren't showing up as intended Lowered the chance to find Amy only wearing a thong and an apron in the kitchen. Nobody complained about it, but several times in my testing, I got the random event back to back by just entering the kitchen. A persisting bug that is a bonus to players: Bleed - My god, I don't understand it at this point. I have several redundant checks in place to ensure that the bleed status effect is wiped if the enemy dies before all of the bleed ticks proc, but it is STILL sometimes carrying over to the following fight. The fact that it is inconsistent is even more confusing.
An obvious exploit that I won't fix until v0.0.3: The barricade system. I realize you can just skip through them by using the quick nav menu at the top right in Freeroam outside the hideout. But until companions fighting alongside you is 100% fully in the game, I'm leaving that loophole in for those who are struggling with combat and I don't wish to frustrate players at this time.