Angst — это визуальный роман с сюжетной линией о супружеской паре, Клэр и Майлзе, которые пытаются справиться с новой фантазией Майлза — делиться своей женой с другими мужчинами. Игра исследует темы доверия и общения, пока они вместе отправляются в это нетрадиционное путешествие, уделяя особое внимание эмоциональным и психологическим последствиям этого опыта для их отношений, включая чувства ревности, неуверенности и тревоги.
v0.81 This part is (once again) the largest part yet, with over 600 lines of dialogue and 163 renders, of which 15 are animations. There are also two major branches and some minor ones. In Part 10, Sam invites Claire to his home. We all know what that means. Miles has a choice whether to join her to Sam's house or not. This update also contains a revamped character name edit interface that makes it way easier to edit individual character names. As the number of characters were increasing, a better way to edit the names of these characters was starting to become important.
v0.7 There's a total of 125 renders in this part and about 450 lines of dialogue. The renders also include 5 animations. There are a few branches in this part which are also slightly affected by a choice made in part 8. Also, a new character has been introduced, Justin, one of Claire's colleagues (name can be changed from the Preferences menu like for other characters). This is also the first time that Claire does something 'fun' with someone other than Miles (if you exclude her optional kiss with Sam at the end of her date of course).
v0.61
Releasing Part 8 of Angst. It contains 105 renders (including 3 animations), over 500 lines of dialogue and multiple branches that change a decent bit of the dialogue between characters along with some images. The outfit decision taken in part 5 also affects a couple of dialogues in this part. This release also has fixes for some glaring render issues in some of the previous parts. Some renders in some of the older parts, especially parts 1 and 2 had a lot of issues. Some images were completely missing backdrops and backgrounds (yikes!) and some had inconsistencies in characters models (yikes again!). These had to be fixed as this was immersion breaking for new players. There are still quite a lot of renders that need a rework from the earlier parts, but some are really hard to tackle due to lack of scene files and creating some of them from scratch and matching lighting conditions will require either a ton of work or I'll need to redo a large section of a part, which I don't want to take up right now - I might revisit this again at some point later in time.
v0.52 51 unique renders and about 200 new lines of dialogue
v0.4 This is a big one! There are many branches to explore and the choices you made in part 5 make quite a bit of a difference in what you see and how Claire's date with Sam turns out. Contains close to 200 new renders and around 500 lines of dialogue. I promise the next part will include some 'action', including animations. That was planned for this part itself, but part 6 ended up way larger than expected and I didn't want to bloat it any more than it already had been.
v0.3 In this part, Claire prepares to go on a date with Sam. Miles has many decisions to make. This episode offers a lot of choices for you to play with, all of which will have an impact on the story in part 6.