Принц, сбежавший узник, узурпатор, насильник, борец. Кардер Дал-Аруйя-это много, но у него одна цель в жизни: завоевать империю, украденную у него вероломной королевой-матерью. Ведите Кардера в его приключениях, чтобы вернуть себе трон. На его квестах вы встретите друзей и врагов, могущественных зверей и сексуальных правителей. Доминируйте над своими побежденными врагами и решайте, хотите ли вы использовать их и злоупотреблять ими для своих темных удовольствий или убедить их помочь вам своими навыками и знаниями.
Fief screen - now you can easily access all your fiefdoms, see what’s the Obedience, Morale and all other stats, see what buildings are built, how many troops are present and more.
Troops transfer screen - you can now send troops directly from one fiefdom to the other, order all troops to leave the fiefdom and join the Army and more
Notification when troops arrive their destination Toggleable the outlines for names and dialog for easy reading There’s now a limit to Shadow Institute options you can use per turn Troops and garrisons Troops can stay in a fiefdom without a garrison Turn troops back from rebelled fief and return to the army When your army conquers a fiefdom, it remains there When troops are present in a fiefdom without a garrison They defend from raiders The contribute to Obedience but only 50%, i.e. 2 troops = 1 Obedience point instead of 1 troops = 1 Obedience point with garrison Prevent Obedience drop but Obedience will not rise without a Garrison Once you capture a Wench you can decide whether you want her “fur” trimmed or stay natural. You can now interact only with fiefdoms you share a border with. In R/P/S combat: Subdue option is gone, all R/P/S combat is automatically considered Subdue success. No more accidental killing of the ruling Wench. Music enhancement throughout the game. And of course: lots of adventure and sex in the hard and cold fiefdom of Waikikopia, land of the sea raiders.
v0.6.11 massive typos fixed v0.6.10 bug fixes and 100+ typos fixed V0.6.9 Content A new quest: Karder infiltrates the Amazon fiefdom of Limtinia so he can steal their martial secrets before they get a chance to destroy them. A new 1 + 1 Wench duo, an Amazon princess and her aunt, both for you to love or abuse. Wenches reaction scenes for Karder’s conquest (Teniya, Sumia and Dian) Infra Improved Game Save system, you can now rename your saves to remind you what was in each save. Thanks gojira667 ! You can now make the text box transparent via the Game Settings menu. Khaganate management Two new garrison upgrades (after completing the Limtinia quest) Shadow Institute now offers more population control methods. Force Yield moved to be part of the Shadow Institute. When a fiefdom you controlled rebels, it’s Obedience will be set to 85, breaking the vicious circle of perpetually rebelling fiefs Gold accumulation: each fiefdom you control now automatically adds 1 gold every turn. Yield works normally, adding significant boosts when your morale roll succeeds. Building costs were increased to reflect the changes. Failed raids are less devastating. Instead of automatically destroying every building and lowering Obedience, buildings and Obedience drop now have roughly 50% chance to take place, with garrisons only 25%. However, raiders will always steal some gold (if they win). Audio/Visual Original music score for the Tinpingia and Limtinia quests Animations in the Limtinia quest
v0.5 Old saves are supposed to work. I didn't get to test it but gojira667 put a lot of effort into introducing backward computability and he is smarter than I am. If you do have problems, delete all the files both from C:\Users\appdata\roaming\renpy\khan- and from the game's root directory\game\saves. This version is about adding more "acts" with the ruling Wenches and some quest girls. Here are the conditions needed to trigger the new acts: Angilia act 2 conditions: -Gave birth (20 turns after "she's pregnant" notification) -Played the Oryeonguk/Blazeer quest (playing the quest again is highly recommended as content from the quest is mentioned in the act, but you can Skip ‘n Win it)
Nahir act 2 conditions: -Pregnant (20 turns after being impregnated but did not give birth yet, 40 turns after impregnation) -You control Marbia -No need to play the quest again but there are ties between the quest and act 2
Sumia act 2 conditions: -Gave Birth (20 turns after "she's pregnant" notification) -You control Hawatia -Played the Hawatia/Naniri quest (playing the quest again is highly recommended as content from the quest is mentioned in the act, but you can Skip ‘n Win it)
Once a second act condition is met, you'll see a red compass on the top left section of the world map. Click it. The acts play little differently if the Wench starts them in the Dungeon or the Palace, except Sumia's act which starts completely differently.
3.New and original music score in Oryeonguk and Marbia (Tinpingia coming soon). Give it a try!
4.Feature! New Palace screen, replacing the old palace menu.
5.Feature! The Troops counter on the map now shows you total troops and available (non-garrisoned) troops (thanks gojira667 again!)
6.Feature! Toggle Game Features screen, accessible via Settings screen. It holds the VN Mode button (didn't remove the old one from the hall yet) and another toggle to enable/disable random pregnancy. The latter might be useful for this version where you want to get the Wenches pregnant quickly.
7.Feature! Fetish Toggle screen, accessible via Settings screen. Allows you to completely toggle off some fetishes. If you leave them on they are still optional.
8. New! You can now support me on Pateron although the version distribution will be via Discord only for Patreon users.
v0.4.8 - Added the letters R, P and S in the RPS dial - Added a missing image of defeated goblin girl - Improved resolution of one Gaal and Izmi image - After the Fahda revisit, Marbia will yield 1 more gold
-A new quest: infiltrate the fiefdom of Hawatia in order to sway a crucial parliament vote which will leave the fiefdom vulnerable to attack. Solve a murder mystery, fuck, bribe, fuck some more, blackmail and fight your way to political dominance.
-A hot new wench: queen Sumia is voluptuous and ebony skinned, arrogant and proud. Persuade her to join your cause or use her body for your dark pleasures.
-Per Subscribers vote: revisit the oasis of Ziruan and offer Fahda the moneylender an offer she can’t refuse (only if you didn’t rape her or Alam or murdered Domia.)
-New! a Chicken button in 1:1 combat to instantly win (Subdue) the melee.
-New! all conquered fiefdoms have the same color, easier to identify which fiefdoms are under your control and which are not yet.
v0.3.14 What's new in 0.3?
As for content, I’ll start by saying that 0.3 is as big as the two previous releases combined. Second: I want to stress that *your old saves will not work*. Vae Victis is a game, not a VN, and as such the game's infrastructure changes as it evolves. If you wish, you can use Skip 'n Win to quickly jump over the miniquests you have completed.
- New! Gallery for replaying scenes you already played. Courtesy of Niv-Mizzet the Firemind. Thanks man! - New! UI overhaul by the very talented Kia. There’s a lot to love about the new UI but my favorite is the Send Troops slider. - New! Impregnation flow. When you fuck a (former)ruler wench in your palace or your dungeon there’s a chance she’ll get pregnant. If she does, you will be notified and for for a few turns you’ll be able to have pregnant sex with her. Once she gives birth she will not be available for a few turns as she rests and then she’ll become available again. Impregnation is currently reserved for wenches only. - New! In 0.2 I made the mistake of hinting that Alam and Domia from the oasis accompany you to your palace, so in 0.3 I owned my mistake: both are available in the palace if you take them with you. I’ll be more careful next time ;) - The 1:1 RPS combat was streamlined and a very short tutorial is now available after you escape jail. Defensive attacks are considered to be Subdue attacks, so when meeting a new Subdable opponent you can (and should) play a few rounds in Defense mode without ruining the Subdue effort. Furthermore, Subdue attacks cause much more (Subdue) damage but leave you more vulnerable to damage so learn that wench’s attack patterns before subduing her! - All wenches now have rigid attack patterns instead of an affinity to choose one attack. - Obedience and Morale were improved. Details below: TL;DR: if you garrison more than 30 troops your Obedience in that fiefdom will go up. - Originally Fort and Gold Mine multiplied the fiefdom’s Troops and Gold yield but were useless if the Troops/Gold stat of a fiefdom was 0. They now yield a small amount even if the Troops/Gold stat of a fiefdom is 0. - Cool surprise scene after you conquer all available fiefdoms (Oryeonguk, Marbia and Tinpigia). - On the left menu you’ll find a tab called Info. There’s a link to the walkthrough there.
Remember that old saves will not work, use Skip 'n Win to quickly finish miniquests you have played before.
v0.2.7 Morale: -Morale automatically goes up by 0.3 points until an unmodified cap of 20 -Temple increases the cap by +5 in the fiefdom, original wench in the palace by +3 in the fiefdom, Nahir in the palace by +3 for all fiefdoms -Attacking a fiefdom drops morale by 20 points on all your fiefdoms (they don't like to send boys to die) so basically after attacking a fiefdom your economy is crippled for some time as morale slowly goes up again (see #1)
For those of you not sure what Morale does: every turn I roll 1-100 for each fiefdom and compare it to Morale. If it's lower, the fiefdom Yields gold and/or troops. Higher Morale => higher chance of yield. Using careful placement of Temples and rulers in the palace you can decide what do you wish to recover first, gold or troops.
Minimaps: -Added a minimap to the Temple of the First Light in Blazeer -Added a minimap to the Forest of Faith in Blazeer
Gold: -Gold starts at 20, less clicks to build the Shadow Institute.
v0.2 -A new fiefdom to conquer ruled by Nahir dar'Akad. Break her in the dungeon or seduce her in the palace, your choice. -A miniquest taking place in an oasis where Karder decides to run a heist against a busty rich moneylender, her daughter and her sexy captain of the guard. -Multiple endings and morale based choices. No karma points, hidden mechanisms, or “bad ends”. -You choose whether to play a bastard flow or a galant flow (or a mixture of both). Every decision you make takes you towards a successful ending. -Overall eleven new sex scenes -New mechanism: Raids! Troops in your Garrisons defend against raids. Lose to raiders and all your buildings in the fiefdoms will be destroyed and Obedience plummet. Repel a raid and Obedience will climb. -New mechanism: Ravishment. If you subdue a Wench after you beat her army, you may ravish her on the spot. Vae Victis, bitchez. -Automatic minimap in “dungeon” sections. I am working on adding minimaps to existing “dungeons” as well (Temple of the First Light and Forest of Faith) -Skip 'n Win: while previous saves might not be compatible with 0.2, you may choose to skip a miniquest and still gain its benefits. This will help you quickly run the miniquests you played already.
-No new content -Round numbers for Gold and Troops -You can rename your character in the beginning of the game. If you don’t he’ll still be Karder (that’s his real name!!!!11) -Eviette’s name doesn’t show until she tells it. No additional content for her yet. -Temple of the First Light counter is reset when leaving the temple (can’t become negative). Also: music doesn’t start whenever you are in the first tile of the temple. -Fixed a bug where opening a fiefdom popup and then clicking a map icon (for example: Citadel) disabled the popup from reappearing when needed. -Fixed some over the top expressions in renders in the “merchant family” section -Turns/Hours counters in Forest/Temple now appears as text on the top left part of the screen and is not affected by random clicks -Having Angilia in the palace will grant you a Morale boost in the fiefdom (automatic for all wenches in the palace) and slightly more gold if automatic (not forced) Yield succeeds: this is Angilia’s “special power”. You will not see these numbers in the fiefdom screen but they are being calculated behind the scenes. -Faceless raiders might raid your fiefdoms, attacking your garrisoned forces. Keeping a garrison of over 10 troops is almost an auto win against them. If they win they’ll destroy all your buildings and Obedience will drop by 20 due to your weak leadership. If you repel them (again, a garrison of over 10 troops will do) Obedience will rise by 10 because nobody fucks with Karder.