Человек с миссией уничтожить каждое гнездо гоблинов (и с серьезным фетишем гоблинов) прибывает в пограничный город... где все мужчины таинственным образом пропали без вести, а все женщины становятся все более возбужденными. Сможет ли он когда-нибудь наладить нормальные человеческие отношения с жаждущими горожанками, или он потеряет себя из-за этих девушек-гоблинов?
This update is a combination of 0.57 and 0.57P. These two have been out on the Patreon for quite some time already, and normally the free/public updates just gets released one by one. But there were some important bugfixes in 0.57p so this time I combined them. The changelog is quite long, but try to at least check out the important info at the bottom of 0.57 list of gameplay changes.
0.57P "-olished" Edition
............ Scenes ............
Additional "stealth" animation during the Palace infiltration quest (in 3d) Improved some animations Added some new renders The banter during the 'ritual' is more interesting now Additional sound effects added
............ Gameplay ............
Spiced up Sorceress shop with new sprite art. Ogre's Diary added to the Swamp hut Some UI improvements Some dialogue adjustments Adjusted the Amazon training fight slightly New sprite art for the 'dummies' All combat scenes should now have battlebackgrounds set-up, with some exceptions, where I felt no battleback was better. Will hopefully add in some custom ones in the future
............ Bugfixes ............
Fixed a problematic combat bug Fixed some missing labels Fixed some direction fixes for lootable food items (prevents flickering when you click them)
0.57 No More Pyramid Schemes - Edition
------------------------------- Scene Additions -------------------------------
New Animation for Gobapatra! Better writing for her scene!
The finale of Ch.7! - New Enemies! - New Locations! - New Dialogue! - New Cutscenes!
In terms of gameplay there's really been a lot of changes. I've playtested the new stuff, but I'm just one person, so please report any issues if you find them.
New Skills for the Party & new skill Icons New UI skin! The windows got wooden frames and I made the UI in the morning, so I named it "Morning Wood". Don't get too upset if you don't like it, I'm planning to test a few different ones. There's a new shop menu as, though it's a work in progress. New cursors as well, cost me a whole dollar. Overhauled the 'Solemn Swamp' map with a fresh tileset from WinLu. This mans art has singlehandedly saved the 2d visuals of this game (and ruined my budget). Overhauled 'Northport', visually. Larger map (but walking distances stay the same). Overhauled the 'Overrun Outpost' with new tileset additions. Both Cleared/Destroyed version. Plus increased size. Same walking distance. Overhauled the 'Ceremonial Circle' (including the Summer Special maps) & increased size. Same walking distance. Streamlined and improved the Summer Special. Also added more sound effects and improved the cutsenes, sprites and animation. Option to bury the gnome should he perish during the story. Further map, tileset & sprite edits and improvements for a better visual experience Adjusted the hitboxes/triggerboxes for some events via a new plugin. Things like the Midsummer Pole and the Pyramid Elevators should be more inituitive now. Added a small 2d cutscene in the 'Overrun Outpost', just before you fight the bandits there. Added a small 2d cutscene before the Ogre fight & extra FX. + Updated his face art. Added a small 2d cutscene outside the Tavern, after you sleep in the tavern in Nyalexandria, for the first time. Added a small 2d cutscene when you visit the market Nyalexandria, for the first time. (look at the table with the fishes). Might be worth following it. Small improvements to the Cutscene after CH II Custom Slime enemy during Barrel's Crystal quest, suits the cave better A few new greetings for the Swamp Witch + 4 new items in her inventory Better (and with a simple animation!) Battle Intros, still a bit jank though, but it's a step in the right direction
Much, much, muuuch smoother movement between pages in the Quest Guide. If you've noticed any non-smooth teleports or moves (on the same "map") pls inform me so I can update those using the same method.
Lowered the level requirements for some skills, so you access them a bit earlier, which might make the early combat a bit more interesting Randomized greetings for the random people in Hubtown. Increased the amount of Random Greetings in Nyalexandria, //The greetings will change after Ch.7 is finished to reflect the changes in town Some sprite updates for the townsfolk Randomized greetings for the random people in the Capital as well. New 2d Sprite for ex-Goblinette, Overhauled her dialogue as well. De-cringed some dialogue lines & some general dialogue adjustments and polishing during various parts of the game. Rewrote some dialogue during the Cheese dungeon quest (Ch. 3). Updated the control hints Improved the 'flow' of various scenes. Less waiting. Set up 'wait' functions for some background 'parallel events' (it's good practice, for performance, so they don't refresh all the time) Bunch of other sprite updates for random characters New Animation for Holy Shield + Slightly different sound effects for both Holy Shield & Protection. (these are skills used by Priestess) Additional Tweaks to various combat animations Added a bunch of secret mini events. It's nothing big or important, but I thought they were fun. And they're easy to add. Remember, if the cursor changes there might be something going on... Bought a new voice pack, slowly implementing it into the game. (Not so much talking... but other sounds). Likewise, added and tinkering with some new Sound Effects. In the Cheese Factory there's now an extra trap room (non-sexual), with some extra treasure. Also some overall improvements to the maps there & Events. Removed multiple screen flashing effects for combat skills. Because some people have issues with that and I am a magnamious dev? Yes. But mostly cause I think flashers are annoying. New Rest sound.
New music tracks! - Mostly McLeods CC0 stuff. Even if you don't recognize that name, you've probably heard his music at least once in your life. But also a custom track or two. - RpgmakerMV default music isn't all that bad tbh, but I'm trying to move away from the 'basic bitch' RPGM experience. - I guess CC0 music isn't all that unique either, but I enjoy the tracks. Maybe I'll order a full soundtrack to be made at some point.
Barrel had a slightly different hair color in some portraits (the ones during dialogue), they've been made consistent now Changed a trigger from click to touch in the Pyramid. A bit more inituitive that way. The Cheat Skill work faster now, hit all enemies simultanously. Likewise, Anvils arrow barrage & Barrel's shrapnel hit.
Goblinette has changed name. The name had to be changed due to lore reasons. A bit strange, I know, but it'll make more sense when her backstory is added. Pls report any instances of the old name being used. (According to the Poll we had the new name will be "Gobihime". If you see any cases of the old name being used, please report it as a bug.)
Town Hall Girl is now Mission Madame. We actually also had a poll on her name-change a really long time ago. But I forgot to change it. Anyway, the people have spoken and I will obey. Edited the 'emote ballons' slightly. Y'know the ones that pop up above a characters head. Like "!, ?, ..." Compressed all parallax images, might or might not help boost performance or loading times a little. Option to turn off animated tiles, might be useful for perfomance if you're using joiplay to play on mobile. Or if you got a potato-computer. By default you should keep them on though. Some new plugins to improve game functionality, like the Equipment screen. Goblin Layer can now dual wield. Dunno if this is gonna make him OP, let's just test it for now. Also testing a battle info pop-up, that gives you an estimate of how effective an attack will be & likelyhood to land a hit. Updated some of the in-game books you can find.
Active Defense Core: New animation & sound upon successful parry/block. (It's still a work in progress) (If you missed the last changelog, you can now parry/block enemy attacks if you time it right. Click Mouse/Z/Spacebar when they attack.) (It's a work in progress functionally as well, at the moment it might be a bit too easy to time the blocks).
!Observe! Your 'locked' equipment (Muscles of Iron, Goblin Layer's helm, etc) might get un-equipped as a side-effect of the Equip menu getting upgraded. Talk to Grandma (Hubtown), or Dhakir Qayn (Nyalexandria), or Barry (Norfwich) and they'll re-equip it for you.
Spiced up Sorceress shop with new sprite art. Ogre's Diary added to the Swamp hut Some UI improvements Some dialogue adjustments Adjusted the Amazon training fight slightly New sprite art for the 'dummies'
All combat scenes should now have battlebackgrounds set-up, with some exceptions, where I felt no battleback was better. Will hopefully add in some custom ones in the future
Fixed the greetings of the people in Hubtown, I started working on the randomized greetings last update, but got distracted & forgot to finish them, so they ended up broken. But properly set-up now. Fixed map bug in the south, involved walking on water Fixed map bug in the south, involved clouds blocking your way Fixed a bug that made 'open door' sounds not play 50% of the time, on certain doors Fixed tyupos Fixed some passability issues on the world map Fixed Grindr fast travel sending you to Goblinette's cave instead Fixed weird robotic movement for the chickens at the Farm Sorted out various visual bugs for maps and tileset Fixed a bug with the plugin that handles the "buttons" on screen (quest log etc), though I don't think anyone ever noticed that particular bug existed in the first place. Fixed a bug where you could die after a Frontier Conquest battle, despite winning Previously when clicking the quest journal, the player would move a little before it opened, cause the game registered a movement click. But that's fixed now. Fixed a bug from the Summer special that transported you out of the map if you stood on a specific spot, left over from testing Resolved some navigational issues in Nyalexandria Fixed duplicate sprites and other weirdness during the Gobapatra resurrection scene Fixed a problematic combat bug Fixed some missing labels Fixed some direction fixes for lootable food items (prevents flickering when you click them)
v0.56.5 Scenes .......................................... New: Two Spicy animated Scenes, 4 animation loops, or 5 depending on how you count. More story renders as well... Fixed sound issue for one animation A few new renders during the first Gobapatra scene A new render during the Nekoharan-backstory .......................................... Gameplay .......................................... Ch7 Continues! The Plot progresses... New Dungeon New Dialogue New Enemies New Critters New Items New location on the Southern Map, gonna develop it a bit more later Some rebalancing Lowered the prices of some items you can buy Improved some loot-trees Town Hall of Fame + Cheat Room updated. Various improvements to Ch7, like marking some clickable things more clearly, or temporarily blocking off some areas A few more interactions in the Snake Dungeon Some overall polish to the story from Pt.1, and some extra lines here and there Made it more obvious where to stand when descending in the Pyramids. Due to the way the sprites are handled it's not exactly obvious. Quick explanation of the gameplay loop after finishing the intro, right after the "welcome to goblin layer..." loop. Named/Labeled some characters & places The Important places in Hubtown are Labelled in the Early game. It looks kinda ugly to slap labels on everything though, so they'll dissappear later. But new players should have an easier time at least. Added Chapter 7 to the Quest Log. Changed timing of some sound cues/music Tileset Behavior/Collision improvements The Tomb Khufuse fight is now optional, don't ask him about his job Added XP reward if you "stay and listen" (to the undead in the the big Pyramid Dungeon). Added Cheat Defense skill (defends against Damage), useful for fights when all enemies to do not appear at the same time Grandma in Hubtown, "Dhakir Qayn" in Nyalexandria, or "Barry, 63" in Norfwich, can add/remove the Cheat Skills. Some additional rewards for exploring Some Sprite touch-ups More loot during Ch6/Norf A few more lootable items Revamped Bananas Added Oranges More/Bigger Arrows More Melons (the fruit) Big Melons (Also, the fruit) More Milk, the Innkeep in Nyalexandria can explain why More Shadows for NPCs Edited some of Barrels Dialogue, made it a bit clearer FEDs are a bit more talkative during the fight Edited/Improved some dialogue in general Varius improvements to some Norfwich scenes New song for the Ch7 Palace scene Added in some missing Sound Cues/Effects Minor edits to the Opt-Out Office adventure with Barrel Changed Music for the OCSE Office Changed Music for Norfwich Options to skip the 'milking' scenes, in case you're not into that The Duck will give you a gift after you deal with the Geese Combat music will switch back to standard when leaving the South & vice versa Added 'Fade In' debug item. Fades in the screen from a blackscreen. If you get a blackscreen, but can access the menu, you can use this item. Would be good if you still reported where it happened though. Some adjustments to the Quest Journal Some combat/skill rebalancing .......................................... Bugfixes ..........................................
Fixed a bug which could make a Northtown NPC block your path Fixed a bug that got you stuck in the Small Pyramid Fixed some lootables which where set up wrong (changed color or moved when opened) Fixed some Typos, fixed a lot actually Fixed typos in the Quest notes, the image ones. Fixed a bug that made 'labels'/map text invisible Fixed a bug where you got stuck in the Ch7 'Campsite' Fixed a potential bug where you potentially got stuck in the 'Abandoned Campsite' Fixed a small weird bug, which displayed the old title screen for a second, when starting a new game Fixed Gobapatra's sprite dissappearing from the Sarcophagus, didn't affect gameplay, but looked weird Fixed a crate blocking access to a small area in Norfwich Fixed the cat in Norfwich, it was just frozen in place. Fixed a misbehaving poster in OCSE Fixed spelling error on the "welcome to goblin layer..." image you see right after the intro. It's been there since like version 0.1. Fixed a bug that led to blackscreen if you 1. started a new game, 2. Went back to title screen, 3. Started a new game again Fixed a bug with the Nyalexandria entrance door Fixed bug that prevented you from returning South, if you went back to the main map/Hubtown Fixed Quest Journal showing the wrong name for Ch7 & doing other wrong things Fixed some typos Foolproofed a bunch of events. Not calling anyone a fool. Just making things less likely to break when someone does something out of the ordinary. Preemptive bugfixing. If you went Pantless during the Ch6 Paladin fight, you'll put 'em back on once the 'spicy' Scene is over. (If you're already done with the fight and are currently without Pants, you can talk to Grandma in Hubtown.)
v0.55 Art/Scenes The Main Story continues with Ch 7... The gang goes south, and things go south.
Talk to the Town Hall Girl/Mission Madame to Start. (Ch.6 must be finished. If you're using Chapter Select, select Ch.6 and then go directly to Town Hall)
Gameplay Hubtown shops will have more stuff after the Amazon Quest New Places New Items New Enemies New Friends New Tilesets New Sprites New Music New Password Updated hall of fame
Bugfixes I forgot to write down what I did Also in the Snake's Armory, make sure to click the Iron Maiden before exiting (Metal statue thing, with spikes, you'll know when you see it). I'll fool-proof it next update.
Dev Notes This update is mainly story/gameplay and kinda ends on a cliffhanger, the 'other stuff' comes in Pt.2 along with a more polished experience. I'll try to get it done asap! (Sorry, I need to work a bit more on the jiggle physics) Rigging clothes is kinda difficult. Luckily, in this type of game, the characters also spend a lot of time without clothes Let me know what you think about the graphics! I got some saves sent to me with various issues, which I'm currently looking into.
Remains be added: At the very least two new 'spicy' scenes with animations for Ch7 The resolution of our Desert Conflict & Prophecy
More cutscene art Goblin Cave scene before the quest starts Optional Locations for the Southern map
v0.54 Game Changes -Restructured Town Hall Girl's "coding". Probably not very noticable in-game, but I reduced like 11 event pages to 3. Which makes my life easier. I played through the main quests and it seems to work as it should, but let me know if there's any town hall related weirdness. -Gneral map improvements and fixes -Some dialogue touch ups -Farm Girl gets out of the way a bit quicker after the intro, so you can enter the house -Rebalance Goblina fight a bit (a bit lower health and MP). -New skill for Priestesss - gives a little TP for the whole party -Some map and a few UI touch ups -You should move in/out of the quest log a bit faster now. I had a delay in place to prevent some scripting issues. I've lowered it now, and things seem to work ok anyway, on my end. -Faster page switch in the Quest log/no fade -Improvements to the quest log -Adjustments to the Chapter Select, e.g. you get more items in some cases -Some loot adjustments, removed lockpick requirement for a chest in the watertown dungeon -Updated town Silver-Rank hall of fame, Patreon did something to the rank filters, so drop me a message if you're missing
Bugfixes -Fixed some typos -Fixed bug that could freeze you in the Amazon's lair/house/home/whatever -Removed frontier map from battle screen, shouldn't be there -Fixed a potential black screen bug for Gobelyne -Fixed a Gobelyne related bug -Fixed Bath Girl being called Smith Girl in the quest log -Fixed a weird quest log related bug that sent you back to the game's starting room -If you lose menu access (can't open the menu) at some point in the story, pls report. Going to the main town will fix it atm, but I'm trying to track down the exact trigger.
v0.53 Art/Scenes .................................. New scene with Paladin in the Cave! (animated) .................................. Game .................................. Fixed the pose skill (used during CH6) not working as intended + minor buff, this means you have an alternate method of 'defeating' the Paladin Goblin Layers 'pose' (used during CH6) can now bypass enemys using 'taunt' Rebalanced some Enemies and Enemy skills (especially from CH6). Slight buff to Holy Light Added some additional text for the 'posters' in OCSE. After you clear the "Weathered Watchtower", it changes it's name to "Catgirl Caravan", which have lead to a bit of confusion. So edited the naming to make things a bit clearer. .................................. Bugfixes .................................. Missing label for Gobrielle in the tavern fixes Fixed offspring trigger for Goblinette Fixed wall posters/scrolls bug in OCSA. Set up some safeguards to prevent bugs during CH6. Some more map behaviour improvements Fixed bed healing issue in farm girls farm (the lower part of the bed wasn't updated) .................................. Other // Current Status // Notes .................................. There's still some other unresolved bugfixes I'm working on, hopefully another version before the end of the month with those! Currently working on the next Main Quest, which will take a bit more time than normal updates. But there will still be smaller updates leading up to the big one Learning blender, and I'm also in the progress of recreating the main cast of the game in Blender. Will take a bit of time as well, but I believe it's gonna pay off in the end. (I've actually already used blender for some scenes in the current Patreon version :))
0.52 Paladin Cave scenes! Paladin proportions adjustment! New music! Some bugfixes
0.51 Highlights: Shitload of fixes Map Improvements General Improvements Some new sprites Re-introduced jiggly animation
0.50 New Year, New Me - 2024-03-03
................................. Art - Spicy ................................. A dark goblin? Or something else? The crew investigates. (Animated) Priestess blesses the New Year. (Animated)
................................. Art - General ................................. New 'walk' Sprite for Guild Girl New 'walk' Sprite for Cow Girl New-ish 2d face for Church Maiden Added a graveyard tileset to the game
................................. Gameplay ................................. New Year Special - Mini Adventure Two new Enemy types for the New Year Special New weapon (get it from playing the special) A very brief temporary new party member Faster camera movements in some cases The Special Adventures are now Unlocked after CH2 has been finished, it will lessen the risk of party-related bugs. (Using Chapter Select 2 or higher works) Grandma in Hubtown can now give you your party members back, if they're missing due to a bug. (Along with other things). It's the "You gotta help me out" option. Updated hall of fame Updated cheat room with new scene Cleaned up and organized the Cheat Room a bit (the events)
................................. Bugfixes ................................. An assortment of minor bugs and tileset fixes I will work on a lot of bugfixes for 0.51. Normally I'd 'backport' them to public, but this time it'll affect too much stuff.
Scene New Scene with Bath Girl! Also changed her hair to a better quality model. 'Bust' CG for Smith girl. Polished some CG.
Gameplay I'm remaking how a bunch of variables and triggers for scenes work. This isn't really something that's noticable ingame though. But, If the latest bath girl scene doesn't trigger, there's some saves in the game folder you can use.
Fixes Thanks again to qwertz7654321!
Tilesets/Collision Stuff Invisible Walls Misplaced Tiles Cleanup of small (item) events renamed2 / 3 new maps put it in the fast travel points that were missing areas Worldmap Adjustment of Events Worldmap Displayed name /how to interact Main Village-Fast Travelpoints Main Village-Debug Statue Main Village-Corrected Smoke Maiden label Weapons & Armor Lights Farm-Barnentrance Farm-NPC Blocking entrance/exit Farm-moved Tiles Farm-changed bed it would reset cowevents if used FarmInside-> FarmInside Upper Farm Girl's Barn-Exit Areas i spent a bit more time in: Grinder-Events Interaction/Displayed Img/ Below other Tiles Grinder-Lighting Grinder-Changed the Fountain (looks different) Grinder-Doors Img displayed/interaction Grinder-Only Spawning Party Members the Player has met Grinder-changed the return priest event(she was still losable) And a lot of other things.
0.35.9 Pantsu - Edition Scenes New Scene with Armor Shop Girl (Blondie)! Bar Girl got a new haircut/new renders. according to patreon poll and perhaps some bribes. Discovered when testing, that her hair model would cause clipping/trouble during animation. Sadly she is just too thicc for long hair. This is the reason for the change. Added 'Bust' CG for Sorceress, Farm Girl and Church Maiden Smoother image transitions for some scenes. Something else that is smooth, is my brain. I didn't realize you could fade in/out images until I made the Xmas Special.
Gameplay Better item stat descriptions Updated hall of fame Updated cheat room Compressed some audio, a bit more room for animations instead :)
Fixes Fixed Church Maiden Bust getting stuck on screen (in a bad way) Very big thanks to qwertz7654321 who fixed pretty much all of the stuff below. Really helps a time-deficient dev out.
-- Cheatroom fixes -- Bathg 1&2, CGgirl replaced with their updated scenes (gets rid of missing picture errors) Fix for Gobelle some scene not playing correctly Fix for scenes disappearing after you played them walking on/into walls dark backgrounds added Labels disabeled before or enabled after scenes correctly Fix for NPCs blocking exits/entrace Fix for getting stuck behind houses invisible walls Collition to stuff that should have it like backsite of a bench, trees, waterpump... Fix for SE chest wrong amount Little layout change for cheatroom --Xmas-Event fixes-- Fix for Winterfarmgirl Fix for wintermaintown west teleport Fix for Taking the "Winebottle" in santas room ->all of them "broke" the event bc they return the player to the NON-winter village and are fixed --Worldmap Fixes-- Fix for some collision/shadows on the world map Walk in goblinetts cave (v2&v3) instead of "click" in
0.35.8 Happy New Year-Edition
Scenes All 'butt' a few new renders of Town Hall Girl Uno new render for Gobiscca, standing cowgirl or whatever its called Added replayable animations for Gobelle in Cave Added replayable 'finish' anim for Gobsicca in Cave Added Xmas Special finale scene to Cheat room
Gameplay Added revisitable Abandoned Fort Exterior area (3rd dungeon) Updated Hall of Fame
Fixes Fixed Goblina's scenes in Cheat room not working properly Fixed some small problems with Farm Girl bathing scene in cheat room
I also remember fixing some other stuff, but I don't remember what, so it was probaby nothing important.
What's up Gonna focus on continuing the main story this month, these kind of updates takes a bit longer than the others, but should be done before end of January, and I'll probably have time for a small update as well. Maybe two.
(0.35.7) Xmas Special! I think it's still in time for Russian Xmas?
---Scenes--- The adventure starts in the Town Hall, there's a table with some green Xmas shit on it + a candle. Click on that. Should be a screenshot in the game folder showing it. Unless I forgot.
It's the end of the year and Goblin Layer is more broke than ever. The gang sets out on a winter adventure to the far North, where something just ain't right.
New CG and animations New goblin s(E)a-girls Boat/Cart travel cutscenes Finland added to Goblin Layer lore
---Gameplay--- Changed knockout effect sound A few new sound effects Christmas decorations Temporary new menu, world and combat music Rebalanced some combat stats A small port town + shop added New combat items New edible items Some new types of enemies A winter version of Hubtown & Farm Girl's farm Can re-visit burnt elven fort after quest New password for Cheat room
---Fixes--- Fixed missing image during burnt down fort cutscene Fixed 3rd Farm girl scene from disappearing in cheat room Fixed Farm girl blocking door after fence quest Fixed Grinder exit (walk to the edge of the map instead of clicking on the edge of the map) Fixed some missing sound effects Thanks qwertz7654321 & gang for finding 'em :)
0.35.5 Shitload of Fixes-edition
---Scene/Art---
Added Town Hall Girl 3d CG, added small intro scene + "bust" Added Gobiscca headpat scene (lewd) Tested using frame interpolation to make one animation smoother, it worked fairly well Edited the 'bust' art for Gobelyne, there was a seam at the bottom of the screen Edited General Goods "discipline" scene to work with better with the new art
---Gameplay---
Additional Sound fx to Grindr area Additional Sound fx to Cheat Room Additional Sound fx during repeat milking Added "Got milk" message after repeat milking Additional *Smack* sound during General Goods refund scene Fancier camerawork in intro Cave (A little) Fancier camerawork in intro Cave Added Speech/Expression bubbles during in Cave Added Birb to farm Edited some dialogue options for Goblinette Added mead and stuff that can be bought in the Inn Updated Town Hall silver Credits
---Fixes---
Fixed name labels showing up during scene in Cheat room Fixed some typos Fixed (un?)dead goblin standing up in intro cave Fixed "not here either" dialogue showing up in farm even though the related quest was over Fixed invisible farm girl after fence repair side quest Fixed repeated hammer breaking Fixed General Goods + Smith hammer scene repeating Fixed General Goods "discipline" scene missing art Fixed Smith sprite walking around during scene Fixed Goblina standing image showing up during animation Fixed Rooftop chest outside 3rd dungeon not being accessible Fixed Milk having a chicken club icon lol Fixed some inconsistent dialogue windows during cowgirl milk scene
Remaking how I use variables to trigger scenes and shit, to a slightly less stupid system. Not really something you will notice in-game, but its necessary making more complicated quests involving more characters. It will also make it easier for me to implement a chapter select feature
0.35 De-Fence-Edition
Scenes
New small scene with Farm Girl! Bath sprite for Farm girl. New scene with General Goods Girl! Upgraded all of General Good Girls old art + her outfit! I haven't had a lot free time lately, so I haven't been able to playtest so much. Didn't even have time for a custom title screen for 0.35. Let me know (preferably in the discord) if there are any problems. I will have it fixed as soon as possible. I'm gonna update the quest log later as well. The scenes can be started after the third dungeon & if you've milked Farm Girl in the Barn. Behind the scenes - I'm restructuring how I make quests, so you might experience a few bugs, such as being able to repeat some scenes. I recommend doing the scene with smith girl from 0.34 before the new scene with Farm Girl.
Gameplay Improved the aesthetic of some maps a lil bit New music note icon for dialogue.
Bug fixes Fixed some headpat related issues
Whats happening with the game recently, and what will happen
Working on xxxmas special, lets see if there's a christmas miracle and I manage to finish it in December... After the christmas special I'm gonna focus on continuing the main story. Goblin Layer HQ + Amazon (not the company)(not the car either)(not the rainforest either) + Totally-Not-Watertown. Yes, there will be pregnancy eventually. Story just needs to progress a bit first. High quality memes got posted on the discord. Do you remember those cards from Witcher 1? The one's you got after 'romancing' someone. I want to add something similiar.
0.34 Hammertime-Edition
---Scenes--- New Scene with Smith Girl! Animations! (talk to her after the 3rd dungeon with Gobsicca + after she has repaired your helmet). Upgraded Smith Girls intro art while I were at it. Added Town Hall Girl 3d bust. Actually forgot add Town Hall Girl 3d bust
---Gameplay--- Improved the aesthetic of some maps a lil bit New town soundtrack, gonna move away a bit from the standard rpgmaker ost Added/changed some more sound effects here and here, makes a bigger difference than one might think tbh Adjusted some collision Updated cheat room
---Bugfixes--- I don't remember, so probably nothing important.
---Whats happening with the game at the moment--- Next update: New small scene with Farm Girl + New scene with General Goods girl. Working on continuing the main storyline soon-ish. Enter: Goblin Layer HQ + Amazon (not the company)(not the car either)(not the rainforest either) Yes, there will be pregnancy eventually. Story just needs to progress a bit first. High quality memes got posted on the discord. Celebrating over 200* patrons by letting 'em suggest some scenes for the game. Will have a poll later Working on xxxmas special, lets see if there's a christmas miracle and I manage to finish it in December... Do you remember those cards from Witcher 1? The one's you got after 'romancing' someone. I want to add something similiar. *Not actually over 200 anymore lol - Always a drop in numbers at the end of each month - still gonna celebrate tho
0.33.2 Performance (plus bug fixes) - Edition ---Scenes--- Headpats are back on the menu (accidently removed in 0.33, the greatest tragedy of our time)
---Game--- 1. Upgraded NW.JS to 0.48.4 2. Upgraded PIXI to 4.8.9
---Fixes--- Fixed camera getting stuck in 3rd dungeon (Biz Goblin).
---FAQ--- Q: Bro, what the fuck is a pixi. New scene where? A: Important performance update! Sometimes these 'boring' updates are necessary... It should help with animation playback among other things. Next update will be fun again! Scene(s) will be based on patreon poll result!
0.33 Sigma Grindset (plus bug fixes) - Edition
---Art/Scenes--- Remade/upgraded Goblina's foreplay art with better light/quality/posing/post/etc. Anims not remade yet, and some other stuff. Different versions of Goblina foreplay scenes, during the quest and later in the cave. Upgraded Goblins Layer's helmet textures, very important. Added New goblin(woman) with new animated scene! (Look for Grindr on the world map)(it's not what it sounds like) Compressed a few renders that was unnecessarily large. - Adjusted some dialogue with Gobelyne Added some sound effects
---Gameplay--- Health potions heal more Some new restorables/healing items added & new merchant Indroducing Grindr (it's not what it sounds like) Grandma in the main town gives you hints & can change your game/movement speed (If you go way too fast you might break some stuff tho). Made scene skipping fireplaces more visible. Added option to skip 3rd/Gobsicca dungeon. Milking cowgirl gives you uh... milk - World map cosmetic changes Added some sound effects Added small sum hidden gold outside grindr Updated silver adventurer hall of fame (credits) Updated Cheat room
---Fixes--- Fixed milk icon Fixed cheat room door blackscreen Sometimes anim randomly freezes, but the scene can still continue, currently looking into it. Buy/Sell button is back again! - Fixed Goblin Layer's equpment slots. Fixed some bugged dialogue with Gobelyne Fixed bug with goblins not respawning in grindr Fixed bug with treasure not respawning in grindr Fixed bug when image doesnt dissapear after scene Replaced bugged treasure chests
---Coming Soon(tm)--- Remaking the rest of Golbina's renders including animations. Animations and stuff tend to be a little more complicated.
In-game collectible character cards, like a bio/profile or pinup or whatever it's called
Near Future story events: Goblin Layer will encounter an bandit-ette, and set up a new base of operations, that can be upgraded. The townswomen are becoming hornier. Hanging out with the party members. Once the new base is in place & maybe one more goblingirl dungeon is done, I'm gonna start working on preg gobs.
Try to upgrade nw.js + pixi for better performance, the problem is that certain versions are incompatible with certain plugins, so I need to experiment a bit and see what works.
0.32 Questin' Edition Saves before 0.32 will probably cause trouble with the quest log. HOWEVER! I have included a save for 0.32 with the main quests completed, for your conveniance. I can't spell that word, but you know what I mean. See attached files at the bottom of this main post.
Art/Scenes Added replayable anim to Gobsicca (biz goblin) in the goblin harem cave Added replayable anim to Goblina (goblin shaman) in the goblin harem cave Improved dialogue, text & sound effects to make the Gobsicca + Child Support Succubus scenes flow better Improved a little dialogue for a Farm girl scene
Game Updated cheat room Changed cheat room password to a shorter word Updated credits/hall of fame Quest log finally added! Simple at the moment, but off to a good start! Adjusted some some sound fx Upgraded vplayer to 1.3
Fixes Fixed double sprite of Goblin Girl, probably Fixed 3rd dungeon backtracking leading to black screen Fixed some typos/grammar Fixed repeated sniffing Fixed clipping through a table in the inn Fixed a buggy trigger in Gosicca's dungeon, that would cause freezing if you hit it twice Fixed Gobsicca a.k.a business goblins name tag Fixed a bug that caused the milking scene to repeat the wrong version of the scene Got a report that cheat room keyboard text input didn't work on mobile. I have added a folder called 'optional fixes' in the game folder. You can use the file there to revert to basic screen text input, which hopefully works on mobile. Instructions in the folder. In the same folder, there is a also a file that can fix video/anim crashes related to LTN_SkipVideo plugin. A small number of people had trouble with this (actually just one report, but still). Instructions in the folder.
Other stuff happening Remaking Goblina's scenes with better light, there's a bunch of examples on the discord Coming Soon(tm) Goblin Layer will encounter a tall muscular bandit-ette, and set up a new base of operations, with updgrades. The townswomen are becoming hornier. Hanging out with the party members. Once the new base is in place & maybe one more goblingirl dungeon is done, I'm gonna start working on preg gobs.
0.31 'A lack of self-confidence can lead to a lot issues'-edition Art/Scenes New scene: Anvil(Elf) & Priestess & Church Maiden takes a bath. Drama ensues. Go to church after dealing with the Goblin Factory/Business Goblin. Switched Sorceress handjob to new animation loop system. Previously it just played once and done. Polished Gobsicca's dungeon (introduced in 0.30) dialogue and events. Switched the animations to new system. Goblin Layer and Dwarf has a non-sexual drinking scene in the inn together. Unlocked after bath scene. A lil' bit of light/color correction for some renders.
Gameplay Some aesthetic map touch ups Fixed some hit-rates cat Switched out old animation loop system for a new one, its not perfect but its more reliable than the old one. And simpler to work with. And doesn't need as much time to load.
Fixes Fixed image not dissappearing when leaving cheat room door, or maybe I already fixed that in an earlier version. I don't remember. Player will recover health after each goblin dungeon scene to avoid a rare problem where you get a game over after the scene.
Current plans for the near future Add proper quest log More scenes with all the townspeople More scenes with the new party members Setting up an upgradable Goblin Layer base of operations More interactions with the gobs, simple relation building system Planning how to handle preg Gobs Planning 'totally-not-watertown' adventure Amazon encounter
0.3 Chapter 3 Serious Business-edition Art/Story
A cheesy plot thickens. Goblin Layer's most feared opponent enters the story. Two new party members join the team. New major goblin scene + dungeon + aftermath ... and did someone survive the cuckening in chapter two? Lots of new art & animations
General Gameplay Stuff
More cosmetic improvements for the tileset/game maps. The two new party members will hopefully make combat a bit more fun
Fixes
Fixed passed out girl in bar changing sprite Fixed repaired helmet not equipping Fixed image not disappearing after choosing 'leave' at cheat/dev room door (inn)
To Do (in the near future):
Update NW.js actually not compatible with my animation player Replace all old art optional art pack (3d with Cartoon/Painting filter basically) more interactions with goblins & party members, gob preg more stuff to do with the townspeople, elf/priestess/church maiden bath scene base of operations better/more reliable video playing
0.27 Renovation edition
Art/Scenes/Etc
Replaced Bathgirls intro scene art with better quality Replaced Cowgirls wake-up scene art with better quality Replaced Goblinette groping art with better quality Replaced Goblinette greeting pose art with better quality Added greeting pose art for Goblina
General Gameplay
Currently testing a video plugin that lets you loop animations + display text/dialogue at the same time, there's a goblin outside the town hall if you wanna give it a try. Renovated the Town hall to fit better with some planned future art. Added Load Game options to main menu (in-game) Added message log. If you press tab during text/dialogue you can open up the message log. In case you missed something. Taunt skill Fancy new icons, still being finetuned though Fancy new cursor
Fixes
Removed some story triggers that were left over from testing Fixed armor shop lady intro scene getting skipped
Dev Notes
This should be the last "small "update for now. Next update will be the big boy update with new party members, new goblin girl and more of the main storyline. There's still some old art that should be replaced with higher quality stuff, but I will focus on finishing the next chapter, and continuing the story first.
0.26 Mega Milk Edition
Art/Scenes: Replaced many many images with higher quality versions! Not just in terms of resolutions, but shaders/lightning. I'm using raytracing now. Sort of. Still some left that needs polishing though.
New scene with Cowgirl! What is the secret to her cheese? (Unlocked after Goblin Shaman dungeon)
Gameplay: Increased overall resolution of the game! Names will be shown during dialogue! Name tag above character sprites (for important characters)! Name tag above important locations! Nicer looking maps, tilesets. Expanded some maps (It was necessary due to the higher resolution). Some new combat abilites, not quite finished yet though.
Fix: General Goods Girl image not disappearing after dialogue
Notes: There will be one more small update after this one. After that, it's time for 0.3 which will be a bigger story update
Currently working on the following for 0.3:
- A cheesy plot unfolds! - addiction! - Goblin Layer's most feared enemy! - Business goblins! - A flat elf! - A thicc dwarf! - A shortstack goblin!
0.25 Polishing update
In this Update: Bugfix/polishing and new scenes
Content/art/scenes
New Scene with Sorceress (Potion seller) (animation) New Scene with Smith Girl, and I guess two mini-scenes with General Goods Girl & Amor Shop Girl Intense headpatting for both goblins Remade some animations with new light/shading/quality (also removed cursor) Added some extra pics to intro
General Gameplay Stuff
You now control priestess in combat Optimized the in-game lightning a bit. If you don't like the new style of lighnting or if it lags, it can be turned off in the menu. Some cosmetic edits around town Added option to skip directly to the goblin in the intro cave. Click on the fireplace. Re-added video/animation skip plugin. Hopefully no more trouble. Click Esc to skip. P to pause.
Fixes
Failed to execute 'removechild'.... Crash during certain scenes should be fixed now if the gods are merciful Fixed goblin girl cg not dissapearing after scene is done Removed event trigger from church, forgot to remove it after testing ToDo note removed from inventory after quest is done, as it should be Fixed when changing weapon or shield, the helmet is removed and cannot be returned. Fixed a chest being opened endlessly, getting 150G each time. No more free gold, sorry. Fixed sprites of defeated adventures changing when clicking them in intro cave
v0.21 Boring fix edition Wasn't expecting to update again so soon, but some stuff needed fixing
General Gameplay Stuff
Testing out a fancy lightning plugin (the light is still wip). Effects an be turned off in options. Better "shading" Sped up battle animations a bit Priestess recovers stats in church Better window for dialogue choices A little extra gold rewarded + a health potion after intro You can heal at a farm north of town, but this wasn't very clear. Added a dialogue line pointing to the farm. (After you exit the town hall, just follow the road north)
Fixes
NW.js profile error fixed, probably added Goblin Slayer's face to some dialogue rearranged som dialogue for the townspeople Bunch of small cosmetic changes around town Blocked off some tiles that should be blocked Lockpick is now removed when breaking fixed image not disappearing after scene in cave (after you got two goblins stored there)
v0.2 CONTENT! Changes
1. Quests/Scenes/The main reason you are playing this game
New Goblina with big scene(s) (Main story Chapter 2) New scene with general goods girl New scene with bath girl New combat moves for Goblin Slayer New model/look for general goods girl + replaced old art Remade two Intro Goblin animations Teaser for some new party members (for next update) Priestess in 3d
2. General Game Stuff
Bought a plugin that lets you skip/pause animations. Use ESC to skip. P to pause. Added Plugin - Right click (mouse) to hide text. Added quick splash screen Added some life/ambience to the main town Added "to do" note to player inventory, it tells you what to do. Added "control note" to player inventory, it tells you the controls. Added some new tunes Added autosave before scenes with animations***** UI/Interface makeover Small graphics/tileset/effect overhaul
3. Fixes
Fixed not being able to target Hobgoblin with mouse. Arrow keys/enter always worked though. But now both ways are fine.
*****Apparently if you skip the text to fast, some animation clip can sometimes get stuck/frozen. I have re-recorded some intro animations and used a new webm-encoder to convert the animations. Hopefully this will fix any issues. I have also added autosave before scenes with animation now, in case you need to restart.
4. Style/Tech
Bought an upgraded graphics injector mod thing for my program. Better quality AO, SSLR, SMAA etc etc blahblahblah Added anti aliasing plugin to my image editor (also smoother edges) Basically the graphics will look a little bit better in future updates. --- Based on Patreon polls I will probably tweak the artstyle a lil bit moving forward.
5. Other notes
I have to wageslave and go outside sometimes, maybe even talk to people, but I'm working hard on the next update! Hope you enjoy!