Вы были инженером в подразделении робототехники корпорации Mitsubishi и приняли предложение о промышленном шпионаже от сомнительной группы. Все было замечательно, ты заработал неплохие деньги. Пока тебя не нашла корпоративная контрразведка. Из-за деликатного характера вашей ситуации и, что более важно, из-за множества задолженностей по старым услугам вас просто вышвырнули с большим долгом, но, по крайней мере, живым. С вашей черной меткой вы не смогли найти хоть сколько-нибудь приличную работу ни в одной законной компании и решили арендовать старую мясную лавку и заняться тем, что умеете делать лучше всего - ремонтировать секс-ботов.
v0.4.1 - quality-of-life: added warranty seals information to bot_preview screen - internal: allow random events with rolled parameters - internal: return dummy false object from bot.chassis[invalid_slot_id] to use in mod formulas - internal: sort asset packs by id, longer first - internal: rework wchoice to handle floats by normalizing all weights to ints, w=int(w*1000) - internal: accept strings for more mission related entries - modding: add "mc_xp_change" entry to mission results - modding: actually use missions "costs" entry - internal: allow bypassing "effective_xp" processing, give_xp ("skill",("raw",500)) or ("skill",500,raw=True) or ("skill_raw",500) - modding: add xp gain mults to tunings.json, for mc and bots - modding: add difficulty hardcore mode setting to tunings.json - quality-of-life: add "Always" to "Repeat action buttons" settings, overriding difficulty hardcore mode - quality-of-life: play movie audio on sound channel when maximized, with settings option - modding: // style comments in json files, only working with leading comment markers - internal: give_xp accepts "next"/"prev"/"zero"/"" as xp value to give/take exact raw xp - internal: move scavenge bot/parts generation to random events - modding: add more random event/finalization hooks to roaming and common interactions - fix: various minor issues/tweaks
v0.4.0 - gameplay: add random event system - internal: separate home/work random events from home/work interaction - internal: add random event hooks to various interactions for future use - content: sleep event - quelity-of-life: restore parts stacks/combining - quality-of-life: do-not-sell now works per-item-type, not per-item - quality-of-life: show total number of parts with same id - gameplay: missions system - content: "scavenge" bot mission - modding: load bot missions from mods - gameplay: "warranty seals" flags/system - fix: various minor issues
v0.3.1 - modding: load mods zip archives from "game/mods/" and "<%USER/GAME%>/saves/" folders - modding: moddable game constants, "dscs_tunings" dict - modding: remove existing entities with "-id" format, supporting * wildcard - modding: moddable name variant tables, "name_tables" dict - gameplay: generic part slots, allowing bots with different parts layout - modding: moddable part slots, "bot_part_slots" dict - gameplay: generic roles, allowing advanced roles, combining two or more simple roles - modding: moddable roles, "bot_roles" dict - quality-of-life: movies audio channel played on voice mixer, muted by default - gameplay: universal xp_mult parameter for bot models/parts/defects, catch-all/per-skill/eval - gameplay: part damage_on_remove parameter, int/float/list of floats/"destroy" - code-stub: power_consumption part parameter, powercores will have negative - code-stub: list of dump site scavenge loot found during current visit - code-stub: changeable max energy/AP - code-stub: automatic traits appearing depending on real-time conditions - code-stub: bot parts special effects - code-stub: MC implants - code-stub: MC installed software - code-stub: bots installed software - quality-of-life: bulk sell part type at workshop part-tinker screen - quality-of-life: bulk sell options to workshop inventory, by rate or irreparable defects - quality-of-life: togglable do-not-sell flag for bots and parts - modding: use preview image as main if no associated movie/image is found - quality-of-life: repair-random-bot workshop button, with repeat - gameplay: "shopkeeper" role, combining techie/clerks roles and passively operating shop - workshop upgrade: bots storage room, bot interaction costs 1AP to "power up" - gameplay: NetConsole system, network interactions hub at home - gameplay: NetConsole, "Grey Market BBS", buy/sell/trade/flavor offers - gameplay: combat/social smart/dumb traits
v0.2.1 - json modding system, see /game/mods/modding.txt for more - replaced tech demo assets with custom-made images, thanks Strenif! - added pronouncer mixin to characters, allowing for male/female bots/characters - image/movie full view mode, click on image to enjoy - bot preview when buying or taking repair order - some bots from dump site and flea market with come with pre-existing skills - can train mc social when relaxing at robosechs - give bit better rewards when working - roles information screen - status screens now remember current pages until you return to game - bot replace part now have pages, allowing more than 6 options - basic bot capsules management, can move bots between capsules - tinker button at workshop to repair random part - repeat action buttons for most repeatable actions - game settings, ability to disable repeat buttons if you fond of grind - confirmation when delivering/canceling repair order - hardcore difficulty level - changed difficulty settings a bit, making easy easier - difficulty levels and skills information during intro - mark most damaged part in bot chassis, red * next to slot - show part rate next to name, depending on difficulty - bit more explanations/notes to unclear passages - bugfix: fix canceling repair bot order crash - bugfix: restore inherent traits when wiping bot psychocore, if trait is evolved - bugfix: give techie bots xp when repairing workshop inventory parts - lots of other minor fixes/tweaks