Under Control - это визуальный роман, который находится на очень ранней стадии разработки, вы начнете контролировать жизнь молодого человека, который хочет порвать со всем и начать новую жизнь. Вы можете исследовать свое время и распоряжаться им по своему усмотрению, а также совершенствовать свои навыки, которые помогут вам принимать решения, которые изменят ход истории. Но не все так, как кажется. Вы откроете для себя мрачную тайну, которая изменит все.
New event with Jazzmin at the coffee shop. New mechanics related to home life with Jazzmin. Interface for managing the renovation and furnishing of the spare room in Mark’s apartment. Mechanics to manage the rooms of your roommates. Currently, only Jazzmin is available, but this will apply to other girls in the future. New items in the house belonging to Jazzmin. Features for conversations that consider the relationship with characters (Karma System). Conversation features with roommates based on their comfort level living with Mark. Jazzmin can now sleep on the house sofa. Mechanics to manage Jazzmin’s daily life in the house. New nighttime event. Inventory system in preparation for future events requiring objects. New game (LS Cards) accessible from Mark’s computer. Betting mechanic in LS Cards to earn money. 36 new cards in LS Cards for varied outcomes. 9 new abilities in LS Cards. More details are inside each card. Patreons receive bonuses in LS Cards (Windows) when they win bets, ranging from 10% to 60% based on their tier. New soundtrack titled “Pleiades”. Vertical synchronization and FPS limit for improved performance. Tiered rewards for Patreons. More details coming soon. Redesigned acknowledgments section, updated online monthly. Fixes:
Adjusted the Patreon connection function for Windows to improve performance and adapt to Patreon’s V2 system. Fixed a bug that occurred in the first night event with Veronica. Save file errors fixed for compatibility from version 0.1.14A onwards. Fixed a bug in the second event of Veronica, when you have the relationship with Veronica is in negative you couldn’t open the door of her house with the picklock. Fixed game freezing issues, especially on some Android devices. Fixed a save error that prevented some players from progressing in Veronica’s story. Fixed a save error that prevented some players from progressing in Jazzmin’s story. Fixed a memory leak that occurred when the game checked for a new version. Fixed a transition error between scenes that could prevent the player from entering the destination. Fixed an animation glitch that consumed more resources than necessary. Corrected a trigger error for the start of the first event with Jazzmin. Improvements and adjustments in the interface design. Changes:
Important change in terms of decisions with the characters. Relationships and actions with characters are now tied to the karma system. Actions and future interactions (from 0.1.17A) will vary based on your relationship with these characters. Updated response mode of Patreon V2 for Windows. Changes in the impact of having a higher level of Dexterity making it easier to open locks. Previously required fixed attributes like Strength or Agility, preceded by a mini-game, are no longer needed. Now, only the mini-game needs to be completed to continue. Changes in the order of the characters within the “Status” window on Mark’s computer. Reduced the FPS rate to improve performance on less powerful devices. Removed mini-games from event replays. They will only appear during the story development of that specific playthrough. Minor text and interface corrections. Updated acknowledgments.
v0.1.15A Additions: Jazzmin Event: I've included a new presentation event for Jazzmin. Dianne Event: I've completed the event with Dianne in Veronica's apartment that requires strength. Veronica at night: New event when you visit Veronica while she sleeps. Time Functionality: Now you can wait until the desired time from home, by playing the console in the living room. Masturbation mechanic: I introduce a new mechanic that allows you to masturbate with a character in the jacuzzi once you meet him, using Mark's imagination. Save Spaces: I've added up to 24 new spaces to save and load games. Event Notifications: I've implemented new notifications for available events, including night events. Limits Mechanic: I've added a functionality where Mark automatically falls asleep if his tiredness warnings are ignored. Note: This function has been cancelled as it considerably limited gameplay. Travel Time: Now, the travel time for movements is displayed in minutes. Autosave: I've implemented an autosave system that will run each time you complete an event and at certain checkpoints. Dialogue Interface: I've redesigned the dialogue system interface to improve readability on mobile devices. Conversations System: I've created a new conversation system (in testing) with the aim of providing a greater sense of life and immersion in dialogues. Fixes: Katta Event: I fixed an error that prevented the Karma system progress with the Katta character from being saved. Character Loading: I fixed a loading error with the progress of the Lily, Katta, Dianne, and Jazzmin characters. Travel Error: I fixed an error that blocked the ability to travel before finishing the Jazzmin event, leaving you trapped in the coffee shop street. Conversations System: I fixed an error that prevented up to half of the images from being seen when a problem occurred. Loading Notifications: I fixed an error in the notifications displayed during map loading. QCars Time and Distance: I fixed an error in the time and distance of QCars. Game Start: I fixed errors when starting a new game that kept erroneous values in the job (Pinger) and incorrect data on vehicles from other games. Vehicle Information Panel: I corrected an error that allowed selling and viewing information even without having a vehicle purchased. Jazzmin Event: I fixed an error that showed the Jazzmin presentation event as available when it was not yet completed. Performance and Loading: I've made improvements in performance and loading times. Interface Design: I've made corrections and improvements in the interface design. Changes: Vehicle Prices: I've reduced vehicle prices by 30%. Time: Changes in the time management system. In testing Texts and Interface: I've made minor corrections in the texts and the interface. Acknowledgements: I've updated the acknowledgements.
v0.1.14 Fix 04 I have added a new feature that allows you to wait for the opening of the sites if you arrive a few hours in advance. I fixed a bug related to the opening of locks that generated an incorrect value, making it difficult or even impossible to open doors. I fixed a problem that prevented progress in certain events when changing the language to Spanish or French. Fixed a bug that caused the incorrect display of content. I solved a problem that arose when changing the language during the game. Fixed a bug that falsely indicated the constant availability of an event in "QCars". To date, I have translated approximately 36% into Spanish and 25% into French, both the interface elements and the event texts. From now on, if an event has not yet been translated, the original content will be shown in English. I rectified a bug in the hints presented during the trip to other scenarios. Currently, access to TRT is not available, but I have incorporated a notification in the game that informs about the reason for this limitation. Fixed a bug that showed future events early in version 0.14 through the computer's content menu. This bug affected Jennifer, Tamara and Veronica's characters. I made minor corrections in the texts and interface of the game. Updated the acknowledgements. It is important to note that the above bugs still persist in the released Android version. I continue testing to fix them. Earlier versions are no longer supported.
v0.1.08A FIXES:
Fixed many minor bugs. Fixed a bug that didn't allow to earn money while working. Fixed a bug that repeated events continuously. Fixed a bug that didn't allow to change zone on the map. Fixed a bug that didn't show the map. Fixed a bug that didn't allow you to exit the computer. Fixed a bug when training the skill. Fixed a bug in the first meeting with Tamara and Jeanne. CHANGES:
I have adjusted stats consumption in all activities (except travel). Changed the time for Rubik's cube training. Changed Veronica's Karma system, for future events. Changed the save system, to improve the performance. General coding improvements to improve loading times. Removed telemetry to improve performance. v0.1.07A Initial Release