Мир теряет веру в своих героев. Когда-то прославленные защитники теперь сталкиваются с растущими подозрениями и недоверием. В этой суматохе STALWART — борющаяся с трудностями организация супергероев из Нью—Йорка - борется за сохранение надежды.
v1.5.0 Three new card scenarios, one for each superhero. These scenarios are quite different from the existing ones, allowing you to photograph the girls in casual clothes instead of superhero costumes. One short new story chapter serving as an interlude before the new scenarios. Added the new epic card "(Not So) Subtle" based on a concept by Lucoire, one of the game's patrons. Short stories may now be displayed at various times during card game scenarios. This should make them feel more connected to the main story. These stories are only shown once and never again (see below). Stories added retroactively to all existing card game scenarios as well as the new ones. Three new challenge cards for use in the new scenarios. Two new options in the preferences screen: "Always show story in scenarios" will display short stories in scenarios even if you've seen them before. "Video volume" allows you to adjust the audio played by video files separately. Changed the "Forgot Something" challenge card type from Skill to Confidence. Corrected the starting turn for phase two of challenge card draws. Some difficulties say you'll start drawing more challenge cards per turn starting on a specific turn number. In reality, the increased card draw happened one turn later than it claimed. It's unclear when this bug was introduced, so you might not notice a difference. Standardized and clarified some language concerning the phrases "in play" and "on the table" in the detailed card descriptions. Descriptions will now prefer to use "in play" unless there are specific reasons to do otherwise. Expanded the difficulty settings behind the scenes to support special rules and situations needed for the new scenarios. v1.4.0 New Anna story chapter: "Under Siege" 3 new card game scenarios, one for each of Blink, Seraphim, and Vanguard. 7 new challenge cards for use in the new scenarios. Only some of these are used in this version. Reversed sorting order for scenarios, showing the latest first instead of last. Added a Concede button in card matches. Difficulties are now defined per scenario, allowing for nearly infinite customizability during scenario design in the future. The card collection in the deckbuilder is now sorted alphabetically. Reduced the cost of playing the Epic cards Passion, Resourcefulness, and Resolve from 20 to 16 Heat. Increased Heat Gain from the "Turned On" card from 6 to 7. Lowered Trust requirement to play "One More Time" from 4 to 3. v1.3.0 Added a new Michael chapter ("Burned Bridge"). Added the first Sybil story chapter ("Glitch"), which means that all character banners can now be enabled. Fixed a bug that meant multiple copies of "This is Fine" would only provide a maximum of 2 Usable Heat per turn. Corrected the descriptive text for the "Turned On" card. This does not affect the card's behavior. Removed the photo album button from banners that shouldn't have it. Added a one-time +1 Heat bonus to the "Visor" card. v1.2.0 Added a new Blink chapter ("Nightmare"), the longest chapter in the game so far. You can now view the pictures from a photo shoot by clicking the icon that appears on its banner after completing it. Clicking a character banner for Blink, Seraphim, or Vanguard in the main menu now displays their full name, making them easier to remember. v1.1.0 Added Blink's brief introductory chapter. Added a new scenario for Blink with four new or modified Challenge cards. Added five new cards that can be found in booster packs. Four of these cards are Uncommon and one is Epic. Since you can have up to three of each Uncommon card, that means there are 13 new cards to collect. Added four unique Model cards for Blink. Added History to the game menu while you play the story chapters. You can now filter your card collection in the deckbuilder using the new button in the bottom left corner of the screen. You are now limited to a maximum of 2 Epic cards per deck. If you already have a deck with 3 Epic cards, you can continue to play with it as before, but if you change it in the deckbuilder, you must first get rid of one of the cards. "Resourcefulness" now applies its cost halving *after* Burnout has been calculated. The game should now force the saved data to be written to disk between chapters. Previously this only happened when the game was closed, which meant that a hard crash could result in data loss. Removed Burnout effect from "Ready When You Are". Fixed visual bugs in Anna Chapter 2. The Deckbuilder card list is now draggable on all platforms. This is an experimental feature and may be reverted based on feedback. Let me know what you think.